PixelCrushers.DialogueSystem.SequencerCommands Namespace Reference

Classes

class  BaseMasterAudioSequencerCommand
 Base master audio sequencer command. More...
 
class  BaseStateMachineSequencerCommand
 Base sequencer command class used by the other RPG Kit sequencer commands. More...
 
class  MasterAudioExample
 This script presents a button for each Master Audio sequencer command so you can test their functionality. More...
 
class  QueuedSequencerCommand
 Holds the definition of a sequencer command while it's in the queue. More...
 
class  SequencerCommand
 Base class for Sequencer commands. More...
 
class  SequencerCommandAC
 Implements the Adventure Creator sequencer command AC(actionList[, nowait[, stepNum]]), where: More...
 
class  SequencerCommandACCam
 Implements the Adventure Creator sequencer command ACCam(on|off|idle|camera, [smoothTime]), where: More...
 
class  SequencerCommandACSpeech
 Sequencer command ACSpeech(lineID, [nowait]) More...
 
class  SequencerCommandAddItem
 Sequencer command AddItem(subject, itemName, amount) More...
 
class  SequencerCommandAdjustCurrency
 Sequencer command AdjustCurrency(subject, currency, amount) More...
 
class  SequencerCommandAnimation
 Implements sequencer command: Animation(animation[, gameobject|speaker|listener[, animations...]]) More...
 
class  SequencerCommandAnimatorFloat
 Implements sequencer command: "AnimatorFloat(animatorParameter[, value[, gameobject|speaker|listener[, duration]]])", which smoothly changes a float parameter on a subject's Animator. More...
 
class  SequencerCommandAnimatorLayer
 Implements sequencer command: "AnimatorLayer(layerIndex[, weight[, subject[, duration]])", which sets the layer weight on a subject's Animator. More...
 
class  SequencerCommandAnimatorPlayWait
 Implements sequencer command: "AnimatorPlayWait(animatorParameter[, gameobject|speaker|listener[, crossfadeDuration]])", which plays a state on a subject's Animator and waits until it's done. More...
 
class  SequencerCommandAnimatorTimelinePlay
 Sequencer command AnimatorTimelinePlay(takeName, loop, nowait) More...
 
class  SequencerCommandARPGAdjustHealth
 Sequencer command ARPGAdjustHealth([subject, [amount, [element]]]) More...
 
class  SequencerCommandARPGLoadLevel
 Adds sequencer command LoadLevel(levelName, spawnPointName). More...
 
class  SequencerCommandARPGOpenShop
 Sequencer command ARPGOpenShop([subject]) More...
 
class  SequencerCommandAudioWait
 Implements sequencer command: AudioWait(audioClip[, subject[, audioClips...]]) More...
 
class  SequencerCommandAudioWaitOnce
 Implements sequencer command: AudioWaitOnce(audioClip[, subject[, audioClips...]]) This command will check for an internal lua variable of the entrytag/audioclip name, and if it exists/is true, the audio will be skipped. More...
 
class  SequencerCommandAudioWWW
 Implements sequencer command: AudioWWW(url,...) More...
 
class  SequencerCommandBehavior
 Implements the Behavior Designer sequencer command Behavior(subject, start|stop|pause|resume). More...
 
class  SequencerCommandBehaviorVariable
 Implements the Behavior Designer sequencer command BehaviorVariable(subject, variableName, value). More...
 
class  SequencerCommandCamera
 Implements sequencer command: Camera(angle[, gameobject|speaker|listener[, duration]]) More...
 
class  SequencerCommandCinema
 Implements sequencer command Cinema(), which plays a Cinema Director cutscene. More...
 
class  SequencerCommandCoreGameKitAddAttackPoints
 Implements the sequencer command CoreGameKitAddAttackPoints(killable, pointsToAdd). More...
 
class  SequencerCommandCoreGameKitAddHitPoints
 Implements the sequencer command CoreGameKitAddHitPoints(killable, pointsToAdd). More...
 
class  SequencerCommandCoreGameKitDespawnKillable
 Implements the sequencer command CoreGameKitDespawnKillable(killable). More...
 
class  SequencerCommandCoreGameKitDestroyKillable
 Implements the sequencer command CoreGameKitDestroyKillable(killable[, scenarioName]). More...
 
class  SequencerCommandCoreGameKitEndWave
 Implements the sequencer command CoreGameKitEndWave(). More...
 
class  SequencerCommandCoreGameKitFireCustomEvent
 Implements the sequencer command CoreGameKitFireCustomEvent(customEventName[, origin]). More...
 
class  SequencerCommandCoreGameKitGameOver
 Implements the sequencer command CoreGameKitGameOver(). More...
 
class  SequencerCommandCoreGameKitGotoWave
 Implements the sequencer command CoreGameKitGotoWave(levelNumber, waveNumber). More...
 
class  SequencerCommandCoreGameKitPauseWave
 Implements the sequencer command CoreGameKitPauseWave(). More...
 
class  SequencerCommandCoreGameKitRestartWave
 Implements the sequencer command CoreGameKitRestartWave(). More...
 
class  SequencerCommandCoreGameKitSynchroSpawn
 Implements the sequencer command CoreGameKitSynchroSpawn(spawner, [min], [max]). More...
 
class  SequencerCommandCoreGameKitTakeDamage
 Implements the sequencer command CoreGameKitTakeDamage(killable, damagePoints). More...
 
class  SequencerCommandCoreGameKitTemporaryInvincibility
 Implements the sequencer command CoreGameKitTemporaryInvincibility(killable, seconds). More...
 
class  SequencerCommandCoreGameKitUnpauseWave
 Implements the sequencer command CoreGameKitUnpauseWave(). More...
 
class  SequencerCommandDelay
 Implements sequencer command: Delay(seconds) More...
 
class  SequencerCommandEyeControl
 EyeControl() sequencer command for Rogo Digital's LipSync. More...
 
class  SequencerCommandEyes
 Sequencer command Eyes(target, [subject], [customShape|random], [duration|true|false]) More...
 
class  SequencerCommandFaceFX
 This script adds the sequencer command FaceFX(animation, audio[, subject]). More...
 
class  SequencerCommandFade
 Implements sequencer command: "Fade(in|out, [, duration[, webcolor]])". More...
 
class  SequencerCommandFSMEvent
 Implements sequencer command FSMEvent(event, [subject, [fsm]]). More...
 
class  SequencerCommandGameFlow
 Sequencer command GameFlow(subject, [programID], [nowait]). More...
 
class  SequencerCommandKGFMapIcon
 This adds the sequencer command KGFMapIcon(iconName, subject) to set the subject's icon. More...
 
class  SequencerCommandLipSync
 LipSync() sequencer command for Rogo Digital's LipSync. More...
 
class  SequencerCommandLiveCamera
 Implements sequencer command: LiveCamera(angle[, gameobject|speaker|listener[, duration]]) More...
 
class  SequencerCommandLoadLevel
 This script implements the sequencer command LoadLevel(levelName). More...
 
class  SequencerCommandLookAt
 Implements sequencer command: "LookAt(target, [, subject[, duration[, allAxes]]])", which rotates the subject to face the target. More...
 
class  SequencerCommandMAAddToDucking
 Sequencer command MAAddToDucking(soundGroupName, riseVolumeStart, [duckedVolMult], [unduckTime]) More...
 
class  SequencerCommandMAChangePlaylist
 Sequencer command MAChangePlaylist(playlistName, [playlistControllerName]) More...
 
class  SequencerCommandMADisableDucking
 Sequencer command MADisableDucking() More...
 
class  SequencerCommandMAEnableDucking
 Sequencer command MAEnableDucking() More...
 
class  SequencerCommandMAFadeBus
 Sequencer command MAFadeBus(busName, targetVolume, fadeTime) More...
 
class  SequencerCommandMAFadeGroup
 Sequencer command MAFadeGroup(soundGroupName, targetVolume, fadeTime) More...
 
class  SequencerCommandMAFadeOutAllOfSound
 Sequencer command MAFadeOutAllOfSound(soundGroupName, fadeTime) More...
 
class  SequencerCommandMAFadePlaylist
 Sequencer command MAFadePlaylist(targetVolume, fadeTime, [playlistControllerName]) More...
 
class  SequencerCommandMAFireCustomEvent
 Sequencer command MAFireCustomEvent(customEventName[, origin]) More...
 
class  SequencerCommandMAMuteBus
 Sequencer command MAMuteBus(busName) More...
 
class  SequencerCommandMAMuteEverything
 Sequencer command MAMuteEverything() More...
 
class  SequencerCommandMAMuteGroup
 Sequencer command MAMuteGroup(soundGroupName) More...
 
class  SequencerCommandMAMutePlaylist
 Sequencer command MAMutePlaylist([playlistControllerName]) More...
 
class  SequencerCommandMANextPlaylistClip
 Sequencer command MANextPlaylistClip([playlistControllerName]) More...
 
class  SequencerCommandMAPauseBus
 Sequencer command MAPauseBus(busName) More...
 
class  SequencerCommandMAPauseEverything
 Sequencer command MAPauseEverything() More...
 
class  SequencerCommandMAPauseGroup
 Sequencer command MAPauseGroup(soundGroupName) More...
 
class  SequencerCommandMAPauseMixer
 Sequencer command MAPauseMixer() More...
 
class  SequencerCommandMAPausePlaylist
 Sequencer command MAPausePlaylist([playlistControllerName]) More...
 
class  SequencerCommandMAPlaylistClip
 Sequencer command MAPlaylistClip(clip, [playlistControllerName]) More...
 
class  SequencerCommandMAPlaySound
 Sequencer command MAPlaySound(group, variation, volume, pitch, wait, subject, follow) More...
 
class  SequencerCommandMARandomPlaylistClip
 Sequencer command MARandomPlaylistClip([playlistControllerName]) More...
 
class  SequencerCommandMARemoveFromDucking
 Sequencer command MARemoveFromDucking(soundGroupName) More...
 
class  SequencerCommandMAResumePlaylist
 Sequencer command MAResumePlaylist([playlistControllerName]) More...
 
class  SequencerCommandMASetBusVolume
 Sequencer command MASetBusVolume(busName, targetVolume) More...
 
class  SequencerCommandMASetGroupVolume
 Sequencer command MASetGroupVolume(soundGroupName, volume) More...
 
class  SequencerCommandMASetMasterVolume
 Sequencer command MASetMasterVolume(volume) More...
 
class  SequencerCommandMASetPlaylistVolume
 Sequencer command MASetPlaylistVolume(volume) More...
 
class  SequencerCommandMASoloBus
 Sequencer command MASoloBus(busName) More...
 
class  SequencerCommandMASoloGroup
 Sequencer command MASoloGroup(soundGroupName) More...
 
class  SequencerCommandMAStopAllOfSound
 Sequencer command MAStopAllOfSound(soundGroupName) More...
 
class  SequencerCommandMAStopBus
 Sequencer command MAStopBus(busName) More...
 
class  SequencerCommandMAStopEverything
 Sequencer command MAStopEverything() More...
 
class  SequencerCommandMAStopMixer
 Sequencer command MAStopMixer() More...
 
class  SequencerCommandMAStopPlaylist
 Sequencer command MAStopPlaylist([playlistControllerName]) More...
 
class  SequencerCommandMAStopTransformSound
 Sequencer command MAStopTransformSound(subject, soundGroupName) More...
 
class  SequencerCommandMAUnmuteBus
 Sequencer command MAUnmuteBus(busName) More...
 
class  SequencerCommandMAUnmuteEverything
 Sequencer command MAUnmuteEverything() More...
 
class  SequencerCommandMAUnmuteGroup
 Sequencer command MAUnmuteGroup(soundGroupName) More...
 
class  SequencerCommandMAUnmutePlaylist
 Sequencer command MAUnmutePlaylist([playlistControllerName]) More...
 
class  SequencerCommandMAUnpauseBus
 Sequencer command MAUnpauseBus(busName) More...
 
class  SequencerCommandMAUnpauseEverything
 Sequencer command MAUnpauseEverything() More...
 
class  SequencerCommandMAUnpauseGroup
 Sequencer command MAUnpauseGroup(soundGroupName) More...
 
class  SequencerCommandMAUnpauseMixer
 Sequencer command MAUnpauseMixer() More...
 
class  SequencerCommandMAUnsoloBus
 Sequencer command MAUnsoloBus(busName) More...
 
class  SequencerCommandMAUnsoloGroup
 Sequencer command MAUnsoloGroup(soundGroupName) More...
 
class  SequencerCommandMAVariationChangePitch
 Sequencer command MAVariationChangePitch(soundGroupName, variationName, pitch) More...
 
class  SequencerCommandMoveTo
 Implements sequencer command: "MoveTo(target, [, subject[, duration]])", which matches the subject to the target's position and rotation. More...
 
class  SequencerCommandQTE
 Implements sequencer command: "QTE(index, duration, luaVariable, luaValue)", which presents a timed opportunity to perform a Quick Time Event. More...
 
class  SequencerCommandRemoveItem
 Sequencer command RemoveItem(subject, itemName, amount) More...
 
class  SequencerCommandRTVoiceWait
 Sequencer command RTVoiceWait(). More...
 
class  SequencerCommandSALSA
 Sequencer command SALSA(clip, [subject], [nowait). More...
 
class  SequencerCommandSetEmotion
 SetEmotion() sequencer command for Rogo Digital's LipSync. More...
 
class  SequencerCommandSetOverheadIcon
 Sequencer command SetOverheadIcon(iconName, [subject]) More...
 
class  SequencerCommandSetStateBool
 Sequencer command SetStateBool(subject, parameterName, value). More...
 
class  SequencerCommandSetStateFloat
 Sequencer command SetStateFloat(subject, parameterName, value). More...
 
class  SequencerCommandSetStateInt
 Sequencer command SetStateInt(subject, parameterName, value). More...
 
class  SequencerCommandSetStateObject
 Sequencer command SetStateObject(subject, parameterName, value). More...
 
class  SequencerCommandSetTimeout
 This script implements the sequencer command SetTimeout(duration), which sets the response menu timeout duration. More...
 
class  SequencerCommandSLATE
 Implements sequencer command SLATE(), which plays a SLATE cutscene. More...
 
class  SequencerCommandSwitchCamera
 Implements sequencer command: SwitchCamera(cameraName) More...
 
class  SequencerCommandTextInput
 Implements sequencer command: TextInput(textFieldUI, label, luaVariableName[, maxLength[, clear]]). More...
 
class  SequencerCommandTPCAbility
 Sequencer command TPCAbility(abilityName, [subject], [ignorePriority]) Tries to start an ability on a TPC subject. More...
 
class  SequencerCommandTPCCameraState
 Sequencer command TPCCameraState(state, [apply]). More...
 
class  SequencerCommandTPCControl
 Sequencer command TPCControl(control, camera, input) Sets TPC control on the player character. More...
 
class  SequencerCommanduSeq
 Implements sequencer command uSeq(USSequence), which loads a uSequencer sequence from Resources and plays it. More...
 
class  SequencerCommandVoice
 Implements sequencer command: Voice(audioClip, animation[, finalAnimation[, gameobject|speaker|listener]]) More...
 
class  SequencerCommandWaitForMessage
 Implements sequencer command: WaitForMessage(message), which waits until it receives OnSequencerMessage(message). More...
 
class  SequencerCommandWaypoint
 Implements Waypoint([subject, [displayStyle, [icon, [webColor]]]]). More...
 
class  SequencerCommandZoom2D
 Implements sequencer command: Zoom2D([gameobject|speaker|listener[, size[, duration]]]) More...