This script presents a button for each Master Audio sequencer command so you can test their functionality.
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This script presents a button for each Master Audio sequencer command so you can test their functionality.
◆ busName
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.busName = string.Empty |
◆ clipName
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.clipName = string.Empty |
◆ customEventName
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.customEventName = string.Empty |
◆ fadeTime
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.fadeTime = "1" |
◆ playlistControllerName
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.playlistControllerName = "PlaylistControllerOrchestra" |
◆ riseVolumeStart
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.riseVolumeStart = "0" |
◆ soundGroupName
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.soundGroupName = "Blast" |
◆ subject
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.subject = string.Empty |
◆ targetVolume
string PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample.targetVolume = "1" |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/Master Audio Integration/Assets/Dialogue System/Third Party Support/Master Audio/Example/MasterAudioExample.cs