|
Protected Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand |
void | Stop () |
| Call this method to indicate that the command is done playing. More...
|
|
Transform | GetSubject (string specifier, Transform defaultSubject=null) |
| Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More...
|
|
Transform | GetSubject (int i, Transform defaultSubject=null) |
| Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More...
|
|
string | GetParameter (int i, string defaultValue=null) |
| Gets the i-th parameter (zero-based). More...
|
|
T | GetParameterAs< T > (int i, T defaultValue) |
| Gets the i-th parameter (zero-based) as a specified type. More...
|
|
float | GetParameterAsFloat (int i, float defaultValue=0) |
| Gets the i-th parameter as a float. More...
|
|
int | GetParameterAsInt (int i, int defaultValue=0) |
| Gets the i-th parameter as an int. More...
|
|
bool | GetParameterAsBool (int i, bool defaultValue=false) |
| Gets the i-th parameter as a bool. More...
|
|
string | GetParameters () |
| Gets the parameters as a comma-separated string. More...
|
|
bool | IsAudioMuted () |
| Checks whether a Lua variable "Mute" is defined and true . More...
|
|
Properties inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand |
bool | IsPlaying [get, protected set] |
| Indicates whether the command is still playing. More...
|
|
Sequencer | Sequencer [get] |
| Reference to the Sequencer, so you can access its properties such as SequencerCamera and CameraAngles. More...
|
|
string[] | Parameters [get] |
| The parameters for the command. More...
|
|
string | endMessage [get] |
| Optional message to send the sequencer when the command completes. More...
|
|
Transform?? | speaker [get] |
|
Transform?? | listener [get] |
|
Sequencer command Eyes(target, [subject], [customShape|random], [duration|true|false])
- target: The GameObject to look at. You may want to specify a child GameObject located at the head of the target character. Default: listener.
- subject: The GameObject with the RandomEyes component. Default: speaker.
- customShape|random: If 'random', sets to random. If blank, leaves untouched. Otherwise sets to the specified shape; if the shape starts with 'group ', it will use a shape group.
- duration: The duration to play the custom shape. Default: 0=forever.
- Alternatively, true or false to set the status of a shape group.