Implements sequencer command uSeq(USSequence), which loads a uSequencer sequence from Resources and plays it. More...
Public Member Functions | |
void | Start () |
Starts the command by preparing and playing the sequence. More... | |
void | Update () |
Checks the status of the sequence; if done playing, calls Stop(). More... | |
void | OnDestroy () |
Handles cleanup at the end of the sequence. More... | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand | |
void | Initialize (Sequencer sequencer, string endMessage, Transform speaker, Transform listener, params string[] parameters) |
Initializes the base properties. More... | |
void | Initialize (Sequencer sequencer, Transform speaker, Transform listener, params string[] parameters) |
Initializes the base properties. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand | |
void | Stop () |
Call this method to indicate that the command is done playing. More... | |
Transform | GetSubject (string specifier, Transform defaultSubject=null) |
Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More... | |
Transform | GetSubject (int i, Transform defaultSubject=null) |
Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More... | |
string | GetParameter (int i, string defaultValue=null) |
Gets the i-th parameter (zero-based). More... | |
T | GetParameterAs< T > (int i, T defaultValue) |
Gets the i-th parameter (zero-based) as a specified type. More... | |
float | GetParameterAsFloat (int i, float defaultValue=0) |
Gets the i-th parameter as a float. More... | |
int | GetParameterAsInt (int i, int defaultValue=0) |
Gets the i-th parameter as an int. More... | |
bool | GetParameterAsBool (int i, bool defaultValue=false) |
Gets the i-th parameter as a bool. More... | |
string | GetParameters () |
Gets the parameters as a comma-separated string. More... | |
bool | IsAudioMuted () |
Checks whether a Lua variable "Mute" is defined and true . More... | |
Properties inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand | |
bool | IsPlaying [get, protected set] |
Indicates whether the command is still playing. More... | |
Sequencer | Sequencer [get] |
Reference to the Sequencer, so you can access its properties such as SequencerCamera and CameraAngles. More... | |
string[] | Parameters [get] |
The parameters for the command. More... | |
string | endMessage [get] |
Optional message to send the sequencer when the command completes. More... | |
Transform?? | speaker [get] |
Transform?? | listener [get] |
Implements sequencer command uSeq(USSequence), which loads a uSequencer sequence from Resources and plays it.
Syntax: uSeq(
USSequence[, once|cache
[, index, object...]])
Description: Loads a uSequencer sequence from Resources and plays it. To prepare a uSequencer sequence, create it and save a prefab inside a Resources folder. Then provide the path to that prefab to this command.
By default, each uSequencer timeline container remembers the path to its affected object so it can find the object when you instantiate the prefab. However, if the object's actual path is different at runtime, you can set the affected object using the index and object parameters as described below.
Parameters:
once|cache
: (Optional) If once
, the sequence is unloaded from memory when done playing; if cache
, it's kept in memory. Use once
for sequences that only play once, such as a unique one-off sequence. Use cache
for generic sequences that may be used again, such as a generic body gesture. Defaults to cache
. Note: Since Resources.UnloadAsset() doesn't work for certain types such as uSequencer sequence prefabs, the unload calls Resources.UnloadUnusedAssets(). This process can slow down framerate, so you may choose to simply keep the sequence in memory and let garbage collection automatically unload it later.speaker
or listener
. The affected object of the USTimelineContainer will be set to this object.uSeq(Cutscenes/USCutscene1)
uSeq(Cutscenes/Bow, cache, 1, speaker)
uSeq(Cutscenes/GetToDaChoppa, once, 1, Arnold, 2, Helicopter)
void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommanduSeq.OnDestroy | ( | ) |
Handles cleanup at the end of the sequence.
void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommanduSeq.Start | ( | ) |
Starts the command by preparing and playing the sequence.
void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommanduSeq.Update | ( | ) |
Checks the status of the sequence; if done playing, calls Stop().