PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice Class Reference

Implements sequencer command: Voice(audioClip, animation[, finalAnimation[, gameobject|speaker|listener]]) More...

Inheritance diagram for PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice:
Collaboration diagram for PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice:

Public Member Functions

void Start ()
 
void Update ()
 
void OnDialogueSystemPause ()
 
void OnDialogueSystemUnpause ()
 
void OnDestroy ()
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand
void Initialize (Sequencer sequencer, string endMessage, Transform speaker, Transform listener, params string[] parameters)
 Initializes the base properties. More...
 
void Initialize (Sequencer sequencer, Transform speaker, Transform listener, params string[] parameters)
 Initializes the base properties. More...
 

Additional Inherited Members

- Protected Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand
void Stop ()
 Call this method to indicate that the command is done playing. More...
 
Transform GetSubject (string specifier, Transform defaultSubject=null)
 Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More...
 
Transform GetSubject (int i, Transform defaultSubject=null)
 Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera). More...
 
string GetParameter (int i, string defaultValue=null)
 Gets the i-th parameter (zero-based). More...
 
GetParameterAs< T > (int i, T defaultValue)
 Gets the i-th parameter (zero-based) as a specified type. More...
 
float GetParameterAsFloat (int i, float defaultValue=0)
 Gets the i-th parameter as a float. More...
 
int GetParameterAsInt (int i, int defaultValue=0)
 Gets the i-th parameter as an int. More...
 
bool GetParameterAsBool (int i, bool defaultValue=false)
 Gets the i-th parameter as a bool. More...
 
string GetParameters ()
 Gets the parameters as a comma-separated string. More...
 
bool IsAudioMuted ()
 Checks whether a Lua variable "Mute" is defined and true. More...
 
- Properties inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand
bool IsPlaying [get, protected set]
 Indicates whether the command is still playing. More...
 
Sequencer Sequencer [get]
 Reference to the Sequencer, so you can access its properties such as SequencerCamera and CameraAngles. More...
 
string[] Parameters [get]
 The parameters for the command. More...
 
string endMessage [get]
 Optional message to send the sequencer when the command completes. More...
 
Transform?? speaker [get]
 
Transform?? listener [get]
 

Detailed Description

Implements sequencer command: Voice(audioClip, animation[, finalAnimation[, gameobject|speaker|listener]])

Member Function Documentation

◆ OnDestroy()

void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice.OnDestroy ( )

◆ OnDialogueSystemPause()

void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice.OnDialogueSystemPause ( )

◆ OnDialogueSystemUnpause()

void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice.OnDialogueSystemUnpause ( )

◆ Start()

void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice.Start ( )

◆ Update()

void PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandVoice.Update ( )

The documentation for this class was generated from the following file: