PixelCrushers.DialogueSystem.NGUI Namespace Reference

Classes

class  DualSubtitleNGUIDialogueUI
 This class is an example of overriding NGUIDialogueUI to modify its behavior. More...
 
class  NGUIAlertControls
 NGUI controls for NGUIDialogueUI's alert message. More...
 
class  NGUIBarkUI
 Implements IBarkUI using NGUI to show bark text above a character's head. More...
 
class  NGUIButtonKeyTrigger
 This script adds a key or button trigger to a an NGUI UIButton. More...
 
class  NGUIContinueButtonFastForward
 Adds fast forward control to continue buttons. More...
 
class  NGUIDialogueBarkUI
 This works just like NGUIDialogueUI except it uses the speaker's bark UI instead of the dialogue UI labels. More...
 
class  NGUIDialogueControls
 Contains all dialogue (conversation) controls for an NGUI Dialogue UI. More...
 
class  NGUIDialogueUI
 This component implements IDialogueUI using Tasharen Entertainment's NGUI. More...
 
class  NGUIDialogueUIControls
 Static utility class for NGUIDialogueUI. More...
 
class  NGUIFollowTarget
 Keeps a game object positioned over the "head" of another game object. More...
 
class  NGUIHUDTextBarkUI
 Implements IBarkUI using NGUI HUDText to show bark text above a character's head. More...
 
class  NGUIQTEControls
 NGUI Quick Time Event (QTE) indicator controls. More...
 
class  NGUIQuestGroupTemplate
 This component hooks up the elements of an NGUI quest group template. More...
 
class  NGUIQuestLogWindow
 This is an implementation of the abstract QuestLogWindow class for NGUI. More...
 
class  NGUIQuestTemplate
 This component hooks up the elements of an NGUI quest template. More...
 
class  NGUIQuestTitle
 This holds a quest title. More...
 
class  NGUIQuestTracker
 When you attach this script to the Dialogue Manager object (or a child), it will display tracked quests using NGUI. More...
 
class  NGUIQuestTrackTemplate
 This component hooks up the elements of an NGUI quest track template, which is used by the NGUI Quest Tracker. More...
 
class  NGUIResponseButton
 An NGUI response button for use with NGUIDialogueUIControls. More...
 
class  NGUIResponseMenuControls
 Response menu controls for NGUIDialogueUI. More...
 
class  NGUISelectorDisplay
 Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables an NGUI UILabel and optional main control widget. More...
 
class  NGUISubtitleControls
 Subtitle NGUI controls for NGUIDialogueUI. More...
 
class  NGUITextFieldUI
 NGUI text field UI implementation. More...
 
class  NGUITimer
 
class  NGUIUIRoot
 NGUI UIRoot wrapper for AbstractUIRoot. More...
 
class  UIBarkRoot
 To use NGUI barks, you must add one copy of this component to a game object in an NGUI UI. More...