PixelCrushers.DialogueSystem.NGUI.UIBarkRoot Class Reference

To use NGUI barks, you must add one copy of this component to a game object in an NGUI UI. More...

Inheritance diagram for PixelCrushers.DialogueSystem.NGUI.UIBarkRoot:
Collaboration diagram for PixelCrushers.DialogueSystem.NGUI.UIBarkRoot:

Public Member Functions

void Awake ()
 

Public Attributes

bool dontDestroyUIRootOnLoad = false
 

Static Public Attributes

static GameObject rootObject = null
 

Detailed Description

To use NGUI barks, you must add one copy of this component to a game object in an NGUI UI.

All barking NPCs will add their NGUI labels as children of this object.

Member Function Documentation

◆ Awake()

void PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.Awake ( )

Member Data Documentation

◆ dontDestroyUIRootOnLoad

bool PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.dontDestroyUIRootOnLoad = false

◆ rootObject

GameObject PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.rootObject = null
static

The documentation for this class was generated from the following file: