To use NGUI barks, you must add one copy of this component to a game object in an NGUI UI.
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To use NGUI barks, you must add one copy of this component to a game object in an NGUI UI.
All barking NPCs will add their NGUI labels as children of this object.
◆ Awake()
void PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.Awake |
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◆ dontDestroyUIRootOnLoad
bool PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.dontDestroyUIRootOnLoad = false |
◆ rootObject
GameObject PixelCrushers.DialogueSystem.NGUI.UIBarkRoot.rootObject = null |
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static |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/NGUI3 Integration/Assets/Dialogue System/Third Party Support/NGUI/Scripts/NGUI Bark UI/UIBarkRoot.cs