Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables an NGUI UILabel and optional main control widget.
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Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables an NGUI UILabel and optional main control widget.
◆ HideControls()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.HideControls |
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◆ OnDisable()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.OnDisable |
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◆ OnEnable()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.OnEnable |
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◆ Start()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.Start |
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◆ Update()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.Update |
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◆ UpdateReticle()
void PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.UpdateReticle |
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◆ followTarget
bool PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.followTarget = false |
Position the mainControl on the selection target.
◆ mainControl
UIWidget PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.mainControl = null |
The main control (optional).
Assign this if you have created an entire panel for the selector.
◆ nameLabel
UILabel PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.nameLabel = null |
The UILabel for the name of the current selection.
◆ reticleInRange
UIWidget PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.reticleInRange = null |
The widget to show if the selection is in range.
◆ reticleOutOfRange
UIWidget PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.reticleOutOfRange = null |
The widget to show if the selection is out of range.
◆ useMessageLabel
UILabel PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.useMessageLabel = null |
The UILabel for the use message (e.g., "Press spacebar to use").
◆ CurrentDistance
float? PixelCrushers.DialogueSystem.NGUI.NGUISelectorDisplay.CurrentDistance |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/NGUI3 Integration/Assets/Dialogue System/Third Party Support/NGUI/Scripts/Miscellaneous/NGUISelectorDisplay.cs