This works just like NGUIDialogueUI except it uses the speaker's bark UI instead of the dialogue UI labels. More...
Public Member Functions | |
override void | ShowSubtitle (Subtitle subtitle) |
Shows the subtitle (NPC or PC) based on the character type. More... | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.NGUI.NGUIDialogueUI | |
override void | Awake () |
Sets up the component. More... | |
override void | ShowAlert (string message, float duration) |
Shows an alert. More... | |
override void | OnContinue () |
Handles the continue button being clicked. More... | |
override void | Open () |
Opens the conversation GUI. More... | |
override void | ShowSubtitle (Subtitle subtitle) |
Shows the subtitle (NPC or PC) based on the character type. More... | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractDialogueUI | |
virtual void | Start () |
Starts this instance by hiding everything. More... | |
virtual void | Close () |
Closes the conversation GUI. More... | |
virtual void | HideAlert () |
Hides the alert if it's showing. More... | |
virtual void | Update () |
Updates this instance by hiding the alert message when it's done. More... | |
virtual void | HideSubtitle (Subtitle subtitle) |
Hides the subtitle based on its character type (PC or NPC). More... | |
virtual void | ShowContinueButton (Subtitle subtitle) |
Shows the continue button. More... | |
virtual void | HideContinueButton (Subtitle subtitle) |
Hides the continue button. More... | |
virtual void | ShowResponses (Subtitle subtitle, Response[] responses, float timeout) |
Shows the player responses menu. More... | |
virtual void | HideResponses () |
Hides the player response menu. More... | |
virtual void | ShowQTEIndicator (int index) |
Shows a QTE indicator. More... | |
virtual void | HideQTEIndicator (int index) |
Hides a QTE indicator. More... | |
virtual void | OnClick (object data) |
Handles response button clicks. More... | |
virtual void | OnContinueAlert () |
virtual void | OnContinueConversation () |
virtual void | SetPCPortrait (Texture2D portraitTexture, string portraitName) |
Sets the PC portrait name and texture. More... | |
virtual void | SetActorPortraitTexture (string actorName, Texture2D portraitTexture) |
Sets the portrait texture for an actor. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractDialogueUI | |
static Texture2D | GetValidPortraitTexture (string actorName, Texture2D portraitTexture) |
Gets a valid portrait texture. More... | |
Public Attributes inherited from PixelCrushers.DialogueSystem.NGUI.NGUIDialogueUI | |
UIRoot | uiRoot |
The UI root. More... | |
NGUIDialogueControls | dialogue |
The dialogue controls used in conversations. More... | |
UIPanel[] | qteIndicators |
QTE (Quick Time Event) indicators. More... | |
NGUIAlertControls | alert |
The alert message controls. More... | |
bool | deactivateUIRootWhenHidden = true |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.AbstractDialogueUI | |
virtual void | SetSubtitle (Subtitle subtitle, bool value) |
Sets a subtitle's content and visibility. More... | |
Properties inherited from PixelCrushers.DialogueSystem.NGUI.NGUIDialogueUI | |
override AbstractUIRoot | UIRoot [get] |
override AbstractDialogueUIControls | Dialogue [get] |
override AbstractUIQTEControls | QTEs [get] |
override AbstractUIAlertControls | Alert [get] |
Properties inherited from PixelCrushers.DialogueSystem.AbstractDialogueUI | |
abstract AbstractUIRoot | UIRoot [get] |
Gets the user interface root. More... | |
abstract AbstractDialogueUIControls | Dialogue [get] |
Gets the dialogue controls. More... | |
abstract AbstractUIQTEControls | QTEs [get] |
Gets the QTE (Quick Time Event) indicators. More... | |
abstract AbstractUIAlertControls | Alert [get] |
Gets the alert message controls. More... | |
bool | IsOpen [get, set] |
Gets or sets a value indicating whether the dialogue UI (conversation interface) is open. More... | |
virtual bool | AreNonDialogueControlsVisible [get] |
Gets a value indicating whether non-conversation controls (e.g., alert message or QTEs) are visible. More... | |
Events inherited from PixelCrushers.DialogueSystem.AbstractDialogueUI | |
EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Occurs when the player selects a response. More... | |
Events inherited from PixelCrushers.DialogueSystem.IDialogueUI | |
EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Your implementation must define this event and make it public. More... | |
This works just like NGUIDialogueUI except it uses the speaker's bark UI instead of the dialogue UI labels.
|
virtual |
Shows the subtitle (NPC or PC) based on the character type.
subtitle | Subtitle to show. |
Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUI.