PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls Class Reference

Contains all dialogue (conversation) controls for a TextMeshPro Dialogue UI. More...

Inheritance diagram for PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls:
Collaboration diagram for PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls:

Public Member Functions

override void SetActive (bool value)
 Sets the conversation controls active/inactive. More...
 
override void ShowPanel ()
 Shows the main conversation panel, if assigned. More...
 
void ActivateUIElements ()
 
void DeactivateUIElements ()
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.AbstractUIControls
void Show ()
 Shows the controls by setting them active. More...
 
void Hide ()
 Hides the controls by setting them inactive. More...
 

Public Attributes

UnityEngine.UI.Graphic panel
 The panel containing the dialogue controls. More...
 
UIAnimationTransitions animationTransitions = new UIAnimationTransitions()
 
TextMeshProSubtitleControls npcSubtitle
 The NPC subtitle controls. More...
 
TextMeshProSubtitleControls pcSubtitle
 The PC subtitle controls. More...
 
TextMeshProResponseMenuControls responseMenu
 The response menu controls. More...
 

Properties

override AbstractUISubtitleControls NPCSubtitle [get]
 
override AbstractUISubtitleControls PCSubtitle [get]
 
override AbstractUIResponseMenuControls ResponseMenu [get]
 
- Properties inherited from PixelCrushers.DialogueSystem.AbstractDialogueUIControls
abstract AbstractUISubtitleControls NPCSubtitle [get]
 Gets the NPC subtitle controls. More...
 
abstract AbstractUISubtitleControls PCSubtitle [get]
 Gets the PC subtitle controls. More...
 
abstract AbstractUIResponseMenuControls ResponseMenu [get]
 Gets the response menu. More...
 

Detailed Description

Contains all dialogue (conversation) controls for a TextMeshPro Dialogue UI.

Member Function Documentation

◆ ActivateUIElements()

void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.ActivateUIElements ( )

◆ DeactivateUIElements()

void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.DeactivateUIElements ( )

◆ SetActive()

override void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.SetActive ( bool  value)
virtual

Sets the conversation controls active/inactive.

Parameters
valuetrue for active, false for inactive.

Reimplemented from PixelCrushers.DialogueSystem.AbstractDialogueUIControls.

◆ ShowPanel()

override void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.ShowPanel ( )
virtual

Shows the main conversation panel, if assigned.

Implements PixelCrushers.DialogueSystem.AbstractDialogueUIControls.

Member Data Documentation

◆ animationTransitions

UIAnimationTransitions PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.animationTransitions = new UIAnimationTransitions()

◆ npcSubtitle

TextMeshProSubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.npcSubtitle

The NPC subtitle controls.

◆ panel

UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.panel

The panel containing the dialogue controls.

A panel is optional, but you may want one so you can include a background image, panel-wide effects, etc.

◆ pcSubtitle

TextMeshProSubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.pcSubtitle

The PC subtitle controls.

◆ responseMenu

TextMeshProResponseMenuControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.responseMenu

The response menu controls.

Property Documentation

◆ NPCSubtitle

override AbstractUISubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.NPCSubtitle
get

◆ PCSubtitle

override AbstractUISubtitleControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.PCSubtitle
get

◆ ResponseMenu

override AbstractUIResponseMenuControls PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProDialogueControls.ResponseMenu
get

The documentation for this class was generated from the following file: