Display settings to apply to the dialogue UI and sequencer. More...
Classes | |
class | AlertSettings |
class | BarkSettings |
class | CameraSettings |
class | InputSettings |
class | LocalizationSettings |
class | SubtitleSettings |
Public Member Functions | |
bool | ShouldUseOverrides () |
bool | ShouldUseSubtitleOverrides () |
bool | GetShowNPCSubtitlesDuringLine () |
bool | GetShowNPCSubtitlesWithResponses () |
bool | GetShowPCSubtitlesDuringLine () |
bool | GetSkipPCSubtitleAfterResponseMenu () |
float | GetSubtitleCharsPerSecond () |
float | GetMinSubtitleSeconds () |
SubtitleSettings.ContinueButtonMode | GetContinueButtonMode () |
bool | ShouldUseSequenceOverrides () |
string | GetDefaultSequence () |
string | GetDefaultPlayerSequence () |
string | GetDefaultResponseMenuSequence () |
bool | ShouldUseInputOverrides () |
bool | GetAlwaysForceResponseMenu () |
float | GetResponseTimeout () |
Public Attributes | |
ConversationOverrideDisplaySettings | conversationOverrideSettings = null |
GameObject | dialogueUI |
LocalizationSettings | localizationSettings = new LocalizationSettings() |
SubtitleSettings | subtitleSettings = new SubtitleSettings() |
The subtitle settings. More... | |
CameraSettings | cameraSettings = new CameraSettings() |
The camera settings. More... | |
InputSettings | inputSettings = new InputSettings() |
The input settings. More... | |
BarkSettings | barkSettings = new BarkSettings() |
The gameplay alert message settings. More... | |
AlertSettings | alertSettings = new AlertSettings() |
The gameplay alert message settings. More... | |
Display settings to apply to the dialogue UI and sequencer.
bool PixelCrushers.DialogueSystem.DisplaySettings.GetAlwaysForceResponseMenu | ( | ) |
SubtitleSettings.ContinueButtonMode PixelCrushers.DialogueSystem.DisplaySettings.GetContinueButtonMode | ( | ) |
string PixelCrushers.DialogueSystem.DisplaySettings.GetDefaultPlayerSequence | ( | ) |
string PixelCrushers.DialogueSystem.DisplaySettings.GetDefaultResponseMenuSequence | ( | ) |
string PixelCrushers.DialogueSystem.DisplaySettings.GetDefaultSequence | ( | ) |
float PixelCrushers.DialogueSystem.DisplaySettings.GetMinSubtitleSeconds | ( | ) |
float PixelCrushers.DialogueSystem.DisplaySettings.GetResponseTimeout | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.GetShowNPCSubtitlesDuringLine | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.GetShowNPCSubtitlesWithResponses | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.GetShowPCSubtitlesDuringLine | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.GetSkipPCSubtitleAfterResponseMenu | ( | ) |
float PixelCrushers.DialogueSystem.DisplaySettings.GetSubtitleCharsPerSecond | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.ShouldUseInputOverrides | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.ShouldUseOverrides | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.ShouldUseSequenceOverrides | ( | ) |
bool PixelCrushers.DialogueSystem.DisplaySettings.ShouldUseSubtitleOverrides | ( | ) |
AlertSettings PixelCrushers.DialogueSystem.DisplaySettings.alertSettings = new AlertSettings() |
The gameplay alert message settings.
BarkSettings PixelCrushers.DialogueSystem.DisplaySettings.barkSettings = new BarkSettings() |
The gameplay alert message settings.
CameraSettings PixelCrushers.DialogueSystem.DisplaySettings.cameraSettings = new CameraSettings() |
The camera settings.
ConversationOverrideDisplaySettings PixelCrushers.DialogueSystem.DisplaySettings.conversationOverrideSettings = null |
GameObject PixelCrushers.DialogueSystem.DisplaySettings.dialogueUI |
InputSettings PixelCrushers.DialogueSystem.DisplaySettings.inputSettings = new InputSettings() |
The input settings.
LocalizationSettings PixelCrushers.DialogueSystem.DisplaySettings.localizationSettings = new LocalizationSettings() |
SubtitleSettings PixelCrushers.DialogueSystem.DisplaySettings.subtitleSettings = new SubtitleSettings() |
The subtitle settings.