Public Attributes | |
bool | showNPCSubtitlesDuringLine = true |
Specifies whether to show NPC subtitles while speaking a line of dialogue. More... | |
bool | showNPCSubtitlesWithResponses = true |
Specifies whether to should show NPC subtitles while presenting the player's follow-up responses. More... | |
bool | showPCSubtitlesDuringLine = false |
Specifies whether to show PC subtitles while speaking a line of dialogue. More... | |
bool | allowPCSubtitleReminders = false |
Set true to allow PC subtitles to be used for the reminder line during the response menu. More... | |
bool | skipPCSubtitleAfterResponseMenu = false |
If the PC's subtitle came from a response menu selection, don't show the subtitle even if showPCSubtitlesDuringLine is true. More... | |
float | subtitleCharsPerSecond = 30f |
The default subtitle characters per second. More... | |
float | minSubtitleSeconds = 2f |
The minimum duration to display a subtitle if no sequence is specified for a line of dialogue. More... | |
ContinueButtonMode | continueButton = ContinueButtonMode.Never |
How to handle continue buttons. More... | |
bool | richTextEmphases = false |
Set true to convert "[em#]" tags to rich text codes in formatted text. More... | |
bool | informSequenceStartAndEnd = false |
Set true to send OnSequenceStart and OnSequenceEnd messages with every dialogue entry's sequence. More... | |
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.allowPCSubtitleReminders = false |
Set true
to allow PC subtitles to be used for the reminder line during the response menu.
ContinueButtonMode PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.continueButton = ContinueButtonMode.Never |
How to handle continue buttons.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.informSequenceStartAndEnd = false |
Set true
to send OnSequenceStart and OnSequenceEnd messages with every dialogue entry's sequence.
float PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.minSubtitleSeconds = 2f |
The minimum duration to display a subtitle if no sequence is specified for a line of dialogue.
This value is also used when displaying alerts.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.richTextEmphases = false |
Set true
to convert "[em#]" tags to rich text codes in formatted text.
Your implementation of IDialogueUI must support rich text.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.showNPCSubtitlesDuringLine = true |
Specifies whether to show NPC subtitles while speaking a line of dialogue.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.showNPCSubtitlesWithResponses = true |
Specifies whether to should show NPC subtitles while presenting the player's follow-up responses.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.showPCSubtitlesDuringLine = false |
Specifies whether to show PC subtitles while speaking a line of dialogue.
bool PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.skipPCSubtitleAfterResponseMenu = false |
If the PC's subtitle came from a response menu selection, don't show the subtitle even if showPCSubtitlesDuringLine is true.
float PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings.subtitleCharsPerSecond = 30f |
The default subtitle characters per second.
This value is used to compute the default duration to display a subtitle if no sequence is specified for a line of dialogue. This value is also used when displaying alerts.