Public Attributes | |
Camera | sequencerCamera = null |
The camera (or prefab) to use for sequences. More... | |
GameObject | alternateCameraObject = null |
An alternate camera object to use instead of sequencerCamera. More... | |
GameObject | cameraAngles = null |
The camera angle object (or prefab) to use for the "Camera()" sequence command. More... | |
string | defaultSequence = "Delay({{end}})" |
The default sequence to use if the dialogue entry doesn't have a sequence defined in its Sequence field. More... | |
string | defaultPlayerSequence = string.Empty |
string | defaultResponseMenuSequence = string.Empty |
EntrytagFormat | entrytagFormat = EntrytagFormat.ActorName_ConversationID_EntryID |
The format to use for the entrytag keyword. More... | |
bool | disableInternalSequencerCommands = false |
Set true to disable the internal sequencer commands – for example, if you want to replace them with your own. More... | |
GameObject PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.alternateCameraObject = null |
An alternate camera object to use instead of sequencerCamera.
Use this, for example, if you have an Oculus VR GameObject that's a parent of two cameras. Currently this must be an object in the scene, not a prefab.
GameObject PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.cameraAngles = null |
The camera angle object (or prefab) to use for the "Camera()" sequence command.
See Camera() for more information.
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultPlayerSequence = string.Empty |
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultResponseMenuSequence = string.Empty |
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultSequence = "Delay({{end}})" |
The default sequence to use if the dialogue entry doesn't have a sequence defined in its Sequence field.
See dialogueCreation and sequencer for more information. The special keyword "{{end}}" gets replaced by the default duration for the subtitle being displayed.
bool PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.disableInternalSequencerCommands = false |
Set true
to disable the internal sequencer commands – for example, if you want to replace them with your own.
EntrytagFormat PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.entrytagFormat = EntrytagFormat.ActorName_ConversationID_EntryID |
The format to use for the entrytag
keyword.
Camera PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.sequencerCamera = null |
The camera (or prefab) to use for sequences.
If unassigned, the sequencer will use the main camera; when the sequence is done, it will restore the main camera's original position.