OverrideActorName was renamed to DialogueActor. More...
Additional Inherited Members | |
Public Types inherited from PixelCrushers.DialogueSystem.DialogueActor | |
enum | UseMenuPanelFor { OnlyMe , MeAndResponsesToMe } |
Public Member Functions inherited from PixelCrushers.DialogueSystem.DialogueActor | |
virtual Sprite | GetPortraitSprite () |
virtual string | GetName () |
Deprecated alias for GetActorName. | |
virtual string | GetActorName () |
Gets the name to use for this DialogueActor, including parsing if it contains a [lua], [var], or [em#] tag. | |
virtual string | GetPersistentDataName () |
Gets the name to use when saving persistent data. | |
virtual SubtitlePanelNumber | GetSubtitlePanelNumber () |
Gets the panel number to use if using a Standard Dialogue UI. | |
virtual void | SetSubtitlePanelNumber (SubtitlePanelNumber newSubtitlePanelNumber) |
Changes a dialogue actor's subtitle panel number. | |
virtual MenuPanelNumber | GetMenuPanelNumber () |
Gets the menu panel number to use if using a Standard Dialogue UI. | |
virtual void | SetMenuPanelNumber (MenuPanelNumber newMenuPanelNumber) |
Changes a dialogue actor's menu panel number. | |
virtual string | AdjustSubtitleColor (Subtitle subtitle) |
Applies any color settings specified in the actor's standardDialogueUISettings. | |
Static Public Member Functions inherited from PixelCrushers.DialogueSystem.DialogueActor | |
static DialogueActor | GetDialogueActorComponent (Transform t) |
Searches a GameObject, including its parents and children, for a DialogueActor component. | |
static string | GetActorName (Transform t) |
Gets the name of the actor, either from the GameObject or its DialogueActor if present. | |
static string | GetPersistentDataName (Transform t) |
Gets the persistent data name of the actor, from the DialogueActor's persistentDataName if set, otherwise the actor name, or the GameObject name if the GameObject doesn't have a DialogueActor component. | |
static SubtitlePanelNumber | GetSubtitlePanelNumber (Transform t) |
Gets the panel number to use if using a Standard Dialogue UI. | |
static IBarkUI | GetBarkUI (Transform t) |
Public Attributes inherited from PixelCrushers.DialogueSystem.DialogueActor | |
string | actor |
Overrides the actor name used in conversations. | |
string | persistentDataName |
The internal name to use in the dialogue database when saving persistent data. | |
Texture2D | portrait |
Sprite | spritePortrait |
BarkUISettings | barkUISettings = new BarkUISettings() |
StandardDialogueUISettings | standardDialogueUISettings = new StandardDialogueUISettings() |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.DialogueActor | |
virtual void | Awake () |
virtual void | SetupBarkUI () |
virtual void | SetupDialoguePanels () |
virtual void | OnEnable () |
virtual void | OnDisable () |
OverrideActorName was renamed to DialogueActor.
This wrapper helps maintain compatibility with code that references OverrideActorName.