◆ applyColorToPrependedName
bool PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.applyColorToPrependedName = false |
◆ customMenuPanel
StandardUIMenuPanel PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.customMenuPanel = null |
◆ customMenuPanelOffset
Vector3 PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.customMenuPanelOffset = new Vector3(0, 0, 0) |
◆ customSubtitlePanel
StandardUISubtitlePanel PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.customSubtitlePanel = null |
◆ customSubtitlePanelOffset
Vector3 PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.customSubtitlePanelOffset = new Vector3(0, 0, 0) |
◆ menuPanelNumber
◆ portraitAnimatorController
RuntimeAnimatorController PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.portraitAnimatorController |
◆ prependActorNameFormat
string PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.prependActorNameFormat = "{0}{1}" |
◆ prependActorNameSeparator
string PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.prependActorNameSeparator = ": " |
◆ setSubtitleColor
bool PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.setSubtitleColor = false |
◆ subtitleColor
Color PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings.subtitleColor = Color.white |
◆ subtitlePanelNumber
◆ useMenuPanelFor
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Actor/DialogueActor.cs