PixelCrushers.DialogueSystem.Wrappers.BarkOnDialogueEvent Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.BarkOnDialogueEvent:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.BarkOnDialogueEvent:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.BarkOnDialogueEvent
override void TryStartActions (Transform actor)
 
override void TryEndActions (Transform actor)
 
void DoAction (BarkAction action, Transform actor)
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent
void OnBarkStart (Transform actor)
 Handles OnBarkStart events.
 
void OnBarkEnd (Transform actor)
 Handles OnBarkEnd events.
 
void OnConversationStart (Transform actor)
 Handles OnConversationStart events.
 
void OnConversationEnd (Transform actor)
 Handles OnConversationEnd events.
 
void OnSequenceStart (Transform actor)
 Handles OnSequenceStart events.
 
void OnSequenceEnd (Transform actor)
 Handles OnSequenceEnd events.
 
void TryStartActions (Transform actor)
 Tries the actions that should run when the event starts (e.g., OnBarkStart).
 
void TryEndActions (Transform actor)
 Tries the actions that should run when the event ends (e.g., OnBarkEnd).
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.BarkOnDialogueEvent
BarkAction[] onStart = new BarkAction[0]
 Actions to take on the "start" event (e.g., OnConversationStart).
 
BarkAction[] onEnd = new BarkAction[0]
 Actions to take on the "end" event (e.g., OnConversationEnd).
 
BarkOrder barkOrder = BarkOrder.Random
 The bark order.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent
DialogueEvent trigger
 The dialogue event that triggers the actions.
 
bool once = false
 Set true if this should only happen once.
 
DialogueDatabase selectedDatabase = null
 
- Properties inherited from PixelCrushers.DialogueSystem.BarkOnDialogueEvent
Sequencer sequencer [get]
 Gets the sequencer used by the current bark, if a bark is playing.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: