Deprecated by DialogueSystemTrigger. More...
Classes | |
class | BarkAction |
The parameters for a bark action. More... | |
Public Member Functions | |
override void | TryStartActions (Transform actor) |
override void | TryEndActions (Transform actor) |
void | DoAction (BarkAction action, Transform actor) |
Public Member Functions inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent | |
void | OnBarkStart (Transform actor) |
Handles OnBarkStart events. | |
void | OnBarkEnd (Transform actor) |
Handles OnBarkEnd events. | |
void | OnConversationStart (Transform actor) |
Handles OnConversationStart events. | |
void | OnConversationEnd (Transform actor) |
Handles OnConversationEnd events. | |
void | OnSequenceStart (Transform actor) |
Handles OnSequenceStart events. | |
void | OnSequenceEnd (Transform actor) |
Handles OnSequenceEnd events. | |
void | TryStartActions (Transform actor) |
Tries the actions that should run when the event starts (e.g., OnBarkStart). | |
void | TryEndActions (Transform actor) |
Tries the actions that should run when the event ends (e.g., OnBarkEnd). | |
Public Attributes | |
BarkAction[] | onStart = new BarkAction[0] |
Actions to take on the "start" event (e.g., OnConversationStart). | |
BarkAction[] | onEnd = new BarkAction[0] |
Actions to take on the "end" event (e.g., OnConversationEnd). | |
BarkOrder | barkOrder = BarkOrder.Random |
The bark order. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.ActOnDialogueEvent | |
DialogueEvent | trigger |
The dialogue event that triggers the actions. | |
bool | once = false |
Set true if this should only happen once. | |
DialogueDatabase | selectedDatabase = null |
Properties | |
Sequencer | sequencer [get] |
Gets the sequencer used by the current bark, if a bark is playing. | |
Deprecated by DialogueSystemTrigger.
Barks at the start and/or end of a dialogue event. You can use this to chain barks, essentially creating an interactive, gameplay conversation of barks.
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BarkOrder PixelCrushers.DialogueSystem.BarkOnDialogueEvent.barkOrder = BarkOrder.Random |
The bark order.
BarkAction [] PixelCrushers.DialogueSystem.BarkOnDialogueEvent.onEnd = new BarkAction[0] |
Actions to take on the "end" event (e.g., OnConversationEnd).
BarkAction [] PixelCrushers.DialogueSystem.BarkOnDialogueEvent.onStart = new BarkAction[0] |
Actions to take on the "start" event (e.g., OnConversationStart).
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Gets the sequencer used by the current bark, if a bark is playing.
If a bark is not playing, this is undefined. To check if a bark is playing, check the bark UI's IsPlaying property.
The sequencer.