This script replaces the normal continue button functionality with a two-stage process. More...
Public Member Functions | |
virtual void | Awake () |
virtual void | OnFastForward () |
Public Attributes | |
StandardDialogueUI | dialogueUI |
AbstractTypewriterEffect | typewriterEffect |
bool | hideContinueButtonOnContinue = false |
bool | continueSubtitlePanel = true |
bool | continueAlertPanel = true |
Protected Attributes | |
UnityEngine.UI.Button | continueButton |
AbstractDialogueUI | m_runtimeDialogueUI |
Properties | |
virtual AbstractDialogueUI | runtimeDialogueUI [get] |
This script replaces the normal continue button functionality with a two-stage process.
If the typewriter effect is still playing, it simply stops the effect. Otherwise it sends OnContinue to the UI.
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inlinevirtual |
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inlinevirtual |
Reimplemented in PixelCrushers.DialogueSystem.ContinueButtonStopTextSyncActor.
bool PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward.continueAlertPanel = true |
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protected |
bool PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward.continueSubtitlePanel = true |
StandardDialogueUI PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward.dialogueUI |
bool PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward.hideContinueButtonOnContinue = false |
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protected |
AbstractTypewriterEffect PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward.typewriterEffect |
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getprotected |