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enum | UseMenuPanelFor { OnlyMe
, MeAndResponsesToMe
} |
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virtual Sprite | GetPortraitSprite () |
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virtual string | GetName () |
| Deprecated alias for GetActorName.
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virtual string | GetActorName () |
| Gets the name to use for this DialogueActor, including parsing if it contains a [lua], [var], or [em#] tag.
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virtual string | GetPersistentDataName () |
| Gets the name to use when saving persistent data.
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virtual SubtitlePanelNumber | GetSubtitlePanelNumber () |
| Gets the panel number to use if using a Standard Dialogue UI.
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virtual void | SetSubtitlePanelNumber (SubtitlePanelNumber newSubtitlePanelNumber) |
| Changes a dialogue actor's subtitle panel number.
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virtual MenuPanelNumber | GetMenuPanelNumber () |
| Gets the menu panel number to use if using a Standard Dialogue UI.
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virtual void | SetMenuPanelNumber (MenuPanelNumber newMenuPanelNumber) |
| Changes a dialogue actor's menu panel number.
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virtual string | AdjustSubtitleColor (Subtitle subtitle) |
| Applies any color settings specified in the actor's standardDialogueUISettings.
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static DialogueActor | GetDialogueActorComponent (Transform t) |
| Searches a GameObject, including its parents and children, for a DialogueActor component.
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static string | GetActorName (Transform t) |
| Gets the name of the actor, either from the GameObject or its DialogueActor if present.
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static string | GetPersistentDataName (Transform t) |
| Gets the persistent data name of the actor, from the DialogueActor's persistentDataName if set, otherwise the actor name, or the GameObject name if the GameObject doesn't have a DialogueActor component.
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static SubtitlePanelNumber | GetSubtitlePanelNumber (Transform t) |
| Gets the panel number to use if using a Standard Dialogue UI.
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static IBarkUI | GetBarkUI (Transform t) |
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string | actor |
| Overrides the actor name used in conversations.
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string | persistentDataName |
| The internal name to use in the dialogue database when saving persistent data.
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Texture2D | portrait |
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Sprite | spritePortrait |
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BarkUISettings | barkUISettings = new BarkUISettings() |
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StandardDialogueUISettings | standardDialogueUISettings = new StandardDialogueUISettings() |
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Replaces DialogueActor on the player GameObjects.
Set the DialogueActor's actor name and sprite portrait to match the RPG Kit character's settings.