GameTime.cs File Reference

Classes

class  PixelCrushers.GameTime
 This is a wrapper around Unity's Time class that allows you to specify a mode: UnityStandard (Time.time), Realtime (Time.realtimeSinceStartup), or Manual (you set the time values each frame). More...
 

Namespaces

namespace  PixelCrushers
 

Enumerations

enum  PixelCrushers.GameTimeMode { PixelCrushers.UnityStandard , PixelCrushers.Realtime , PixelCrushers.Manual }