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Here is a list of all events with links to the classes they belong to:
- a -
addedDatabases :
PixelCrushers.DialogueSystem.ExtraDatabases
- c -
conversationEnded :
PixelCrushers.DialogueSystem.DialogueSystemController
conversationLinePrepared :
PixelCrushers.DialogueSystem.DialogueSystemController
conversationStarted :
PixelCrushers.DialogueSystem.DialogueSystemController
customDrawAssetInspector :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customDrawConversationInspector :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customDrawDialogueEntryInspector :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customDrawDialogueEntryNode :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customGlobalSearch :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customGlobalSearchAndReplace :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customNodeContextMenuSetup :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customNodeMenuSetup :
PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
customSequenceMenuSetup :
PixelCrushers.DialogueSystem.SequenceEditorTools
- d -
DeselectedUsableObject :
PixelCrushers.DialogueSystem.ProximitySelector
,
PixelCrushers.DialogueSystem.Selector
Disabled :
PixelCrushers.DialogueSystem.ProximitySelector
,
PixelCrushers.DialogueSystem.Selector
disabled :
PixelCrushers.DialogueSystem.Usable
DrawContentHandler :
PixelCrushers.DialogueSystem.UnityGUI.GUIScrollView
- e -
Enabled :
PixelCrushers.DialogueSystem.ProximitySelector
,
PixelCrushers.DialogueSystem.Selector
- f -
FinishedSequenceHandler :
PixelCrushers.DialogueSystem.Sequencer
FinishedSubtitleHandler :
PixelCrushers.DialogueSystem.ConversationView
- h -
HidBark :
PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI
- i -
initializationComplete :
PixelCrushers.DialogueSystem.DialogueSystemController
- l -
languageChanged :
PixelCrushers.UILocalizationManager
loadedStories :
PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
loadEnded :
PixelCrushers.SaveSystem
loadStarted :
PixelCrushers.SaveSystem
- m -
MeasureContentHandler :
PixelCrushers.DialogueSystem.UnityGUI.GUIScrollView
- o -
onToggleChanged :
PixelCrushers.DialogueSystem.StandardUIToggleTemplate
- r -
receivedMessage :
PixelCrushers.DialogueSystem.Sequencer
receivedUpdateTracker :
PixelCrushers.DialogueSystem.DialogueSystemController
removedDatabases :
PixelCrushers.DialogueSystem.ExtraDatabases
- s -
saveDataApplied :
PixelCrushers.SaveSystem
saveEnded :
PixelCrushers.SaveSystem
saveStarted :
PixelCrushers.SaveSystem
sceneLoaded :
PixelCrushers.SaveSystem
SelectedResponseHandler :
PixelCrushers.DialogueSystem.AbstractDialogueUI
,
PixelCrushers.DialogueSystem.BarkDialogueUI
,
PixelCrushers.DialogueSystem.ConversationView
,
PixelCrushers.DialogueSystem.IDialogueUI
SelectedUsableObject :
PixelCrushers.DialogueSystem.ProximitySelector
,
PixelCrushers.DialogueSystem.Selector
ShowedBark :
PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI
stoppingAllConversations :
PixelCrushers.DialogueSystem.DialogueSystemController
- t -
TimeoutHandler :
PixelCrushers.DialogueSystem.TK2DSupport.TK2DTimer
,
PixelCrushers.DialogueSystem.UnityGUI.TimerEffect
- w -
willUnloadScene :
PixelCrushers.SceneNotifier
Dialogue System for Unity 2.2.53.2
www.pixelcrushers.com