Classes | |
class | DialogueSystemOnPickUpItem |
This script runs Dialogue System actions when the game object receives a "PickUpItem" message. More... | |
class | FollowFPSPlayer |
Makes the PlayerCharacter follow the FPSPlayer during sequences in conversations. More... | |
class | FPSLuaBridge |
This component synchronizes data between the Realistic FPS Prefab player and the Dialogue System's Lua environment. More... | |
class | LuaOnDestroy |
This script runs Lua code when the game object is destroyed. More... | |
class | LuaOnPickUpItem |
This script runs Lua code when the game object receives a "PickUpItem" message. More... | |
class | PauseAIOnConversation |
Pauses RFPS's AI when an NPC is engaged in a conversation. More... | |
class | PersistentSmoothMouseLook |
(This component is deprecated in favor of FPSLuaBridge.savePosition.) Persistent smooth mouse look records the rotation of RFPS's SmoothMouseLook component. More... | |
class | RealisticFPSPrefabMenuItems |
This class defines the Realistic FPS Prefab integration menu items in the Dialogue System menu. More... | |
class | SyncLuaToFPSOnLoadLevel |
This component should usually be added to the Dialogue Manager object, not the player object! This is because it needs to persist across level loads. More... | |
class | UnregisterNPCOnDestroy |
If your NPC has a PersistentDestructible, it will be destroyed when you load a saved game in which it's been killed. More... | |