Pauses RFPS's AI when an NPC is engaged in a conversation.
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Pauses RFPS's AI when an NPC is engaged in a conversation.
◆ OnConversationEnd() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.OnConversationEnd |
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Transform |
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◆ OnConversationEnd() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.OnConversationEnd |
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Transform |
actor | ) |
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◆ OnConversationStart() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.OnConversationStart |
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Transform |
actor | ) |
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◆ OnConversationStart() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.OnConversationStart |
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Transform |
actor | ) |
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◆ PauseAI() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.PauseAI |
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◆ PauseAI() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.PauseAI |
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◆ UnpauseAI() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.UnpauseAI |
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◆ UnpauseAI() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.UnpauseAI |
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◆ idle
bool PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.idle = true |
◆ lookAtSpeaker
bool PixelCrushers.DialogueSystem.RealisticFPSPrefab.PauseAIOnConversation.lookAtSpeaker = true |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/RFPS Integration/Assets/Dialogue System/Third Party Support/Realistic FPS Prefab/Scripts/PauseAIOnConversation.cs