(This component is deprecated in favor of FPSLuaBridge.savePosition.) Persistent smooth mouse look records the rotation of RFPS's SmoothMouseLook component.
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(This component is deprecated in favor of FPSLuaBridge.savePosition.) Persistent smooth mouse look records the rotation of RFPS's SmoothMouseLook component.
Add it to the FPS Camera GameObject.
◆ Awake() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.Awake |
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◆ Awake() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.Awake |
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◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnApplyPersistentData |
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◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnApplyPersistentData |
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◆ OnDisable() [1/2]
virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnDisable |
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◆ OnDisable() [2/2]
virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnDisable |
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◆ OnEnable() [1/2]
virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnEnable |
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protectedvirtual |
◆ OnEnable() [2/2]
virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnEnable |
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protectedvirtual |
◆ OnRecordPersistentData() [1/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnRecordPersistentData |
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◆ OnRecordPersistentData() [2/2]
void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnRecordPersistentData |
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◆ playerActorName
string PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.playerActorName = "Player" |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/RFPS Integration/Assets/Dialogue System/Third Party Support/Realistic FPS Prefab/Scripts/PersistentSmoothMouseLook.cs