PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook Class Reference

(This component is deprecated in favor of FPSLuaBridge.savePosition.) Persistent smooth mouse look records the rotation of RFPS's SmoothMouseLook component. More...

Inheritance diagram for PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook:
Collaboration diagram for PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook:

Public Member Functions

void Awake ()
 
void OnRecordPersistentData ()
 
void OnApplyPersistentData ()
 
void Awake ()
 
void OnRecordPersistentData ()
 
void OnApplyPersistentData ()
 

Public Attributes

string playerActorName = "Player"
 

Protected Member Functions

virtual void OnEnable ()
 
virtual void OnDisable ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Detailed Description

(This component is deprecated in favor of FPSLuaBridge.savePosition.) Persistent smooth mouse look records the rotation of RFPS's SmoothMouseLook component.

Add it to the FPS Camera GameObject.

Member Function Documentation

◆ Awake() [1/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.Awake ( )

◆ Awake() [2/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.Awake ( )

◆ OnApplyPersistentData() [1/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnApplyPersistentData ( )

◆ OnApplyPersistentData() [2/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnApplyPersistentData ( )

◆ OnDisable() [1/2]

virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnDisable ( )
protectedvirtual

◆ OnDisable() [2/2]

virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnDisable ( )
protectedvirtual

◆ OnEnable() [1/2]

virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnEnable ( )
protectedvirtual

◆ OnEnable() [2/2]

virtual void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnEnable ( )
protectedvirtual

◆ OnRecordPersistentData() [1/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnRecordPersistentData ( )

◆ OnRecordPersistentData() [2/2]

void PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.OnRecordPersistentData ( )

Member Data Documentation

◆ playerActorName

string PixelCrushers.DialogueSystem.RealisticFPSPrefab.PersistentSmoothMouseLook.playerActorName = "Player"

The documentation for this class was generated from the following file: