Controls for TextMeshProDialogueUI's alert message.
More...
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override bool | IsVisible [get] |
| Is an alert currently showing? More...
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bool | IsHiding [get] |
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abstract bool | IsVisible [get] |
| Gets a value indicating whether an alert is visible. More...
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virtual bool | IsDone [get] |
| Has the duration passed for the currently-showing alert? More...
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Controls for TextMeshProDialogueUI's alert message.
◆ ActivateUIElements()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.ActivateUIElements |
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◆ AutoFocus()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.AutoFocus |
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bool |
allowStealFocus = true | ) |
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Auto-focuses the continue button.
Useful for gamepads.
◆ DeactivateUIElements()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.DeactivateUIElements |
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◆ SetActive()
override void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.SetActive |
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bool |
value | ) |
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virtual |
◆ SetMessage()
override void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.SetMessage |
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string |
message, |
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float |
duration |
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) |
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virtual |
◆ animationTransitions
◆ continueButton
UnityEngine.UI.Button PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.continueButton |
Optional continue button to close the alert immediately.
◆ line
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.line |
The label used to show the alert message text.
◆ panel
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.panel |
The panel containing the alert controls.
A panel is optional, but you may want one so you can include a background image, panel-wide effects, etc.
◆ queueAlerts
bool PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.queueAlerts = false |
◆ waitForHideAnimation
bool PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.waitForHideAnimation = false |
◆ IsHiding
bool PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.IsHiding |
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get |
◆ IsVisible
override bool PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProAlertControls.IsVisible |
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get |
Is an alert currently showing?
true
if showing; otherwise, false
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TextMeshPro Integration/Assets/Dialogue System/Third Party Support/TextMesh Pro/Scripts/Dialogue UI/TextMeshProAlertControls.cs