The Dialogue System for Unity v1.4.0 has been released! It’s available now on the Pixel Crushers customer download site and should be available on the Asset Store in a few days.
The major features in this release are ORK Framework support and SALSA with RandomEyes support. ORK Framework is a very comprehensive RPG system. It’s probably the easiest way to get an entire RPG up and running without having to write and manage any extra code. Regarding SALSA, I’ll admit I was a little skeptical at first. I didn’t think its approach to lipsync approximation would be comparable to traditional phoneme-based animation. But it does a fantastic job, and it’smuch easier to add voiceover to your game. If you’re considering adding voiceover, or even just eye focus and facial expressions, look into SALSA.
Version 1.4.0
Core
- Improved: AudioWait() and Voice() now stop audio if cancelled.
- Improved: Added Preload Resources checkbox to Dialogue Manager.
- Improved: PersistentPositionData now saves position of every level actor has visited if Record Current Level is ticked.
- (Unity UI) Fixed namespace for Unity UI selector components, added typewriter effect.
Third Party Support
- ORK Framework: Support added.
- SALSA with RandomEyes: Support added.
- Realistic FPS Prefab: Updated to remember position in each level.
- Chat Mapper: Now batch converts CMP files in a single window.
- articy:draft: Strips {font-size:NN;} from text, converts conditions as group entries, added checkbox to specify whether StageDirections are Sequences.