Dialogue System for Unity 1.7.4 Released

Version 1.7.4 is now available on the Pixel Crushers customer download site (contact us with your Unity Asset Store invoice number if you need access) and should be on the Asset Store in 5-10 business days.

This version adds Cinemachine and Timeline Support, a bunch of nice dialogue editor enhancements, and updates to several third party support packages. The Timeline support is pretty cool because you can bind objects at runtime. So you can create, for example, a Dance timeline and assign any two characters to dance at runtime.

Version 1.7.4
Core

  • Added: Cinemachine and Timeline Support (Unity 2017.1+).
  • Dialogue Editor:
    • Added menu item Sort > Reorder IDs.
    • Added menu items Show > Show Participants, Show > Show Full Text On Hover.
    • Added editor setting Show Database Name (available on Database tab).
    • Remembers node editor’s scroll position and zoom level for each conversation.
    • Handles ampersand (&) more gracefully in node editor dropdown menu.
  • Unity UI: Typewriter Effect now handles < size > tags.
  • Improved: Player Setup Wizard now adds Set Component Enabled On Dialogue Event instead of Set Enabled On Dialogue Event.
  • Improved: [LuaScriptWizard] attribute now supports multiline text area.
  • Improved: NavigateOnMouseClick supplemental script ignores clicks on UI.
  • Fixed: Set Enabled On Dialogue Event now handles unassigned entries.
  • Fixed: Localized text table editor Add At Top selection is now persistent; properly opens newly-created fields.
  • Fixed: Default encoding type for runtime importers changed for compatibility with UWP (e.g., Xbox One).

Third Party Support

  • Adventure Creator: Updated for AC 1.58; added Sync Settings section to Adventure Creator Bridge to specify what data to sync between AC and Dialogue System.
  • articy:draft: Now imports variables’ Description property; ConversantEntity property now supports DisplayName; now protects against infinite loops in malformed articy data & prevents duplicate outgoing links.
  • NGUI: Bark UI nnow observes Dialogue Manager’s bark duration settings when bark UI duration is zero.
  • ORK Framework: Updated for ORK 2.13.0.
  • Rogo LipSync: Updated for Rogo LipSync Pro & Lite 1.4. Added new EyeControl() sequencer command.
  • RT-Voice: Updated for RT-Voice 2.81.
  • S-Inventory: Updated for S-Inventory 1.31; added support for S-Inventory Containers; added Destroy On Consume checkbox to S-Inventory + RFPS ConsumablePickups; SInventoryDialogueActor now respects Save Inventory checkbox.

Dialogue System for Unity 1.7.3 Released!

Version 1.7.3 is now available on the Unity Asset Store and Pixel Crushers customer download site. This is a small maintenance release with a few fixes and some usability improvements to the editors.

Version 1.7.3
Core

  • Dialogue Editor: Added ‘Center on START’ menu item; fixed inspector lag in Events > OnExecute() section on large databases.
  • Localized Text Table Editor: Added ‘Add Fields To Top’ toggle. (Adds to bottom of list by default.)
  • Improved: Override Actor Name component inspector now supports multi-editing.
  • Fixed: LuaInterpreter didn’t handle double semicolons properly in some cases.
  • Fixed: Now sanitizes Lua code generated for custom fields with parentheses in name.
  • Fixed: Legacy Unity GUI Quest Tracker didn’t observe Show Completed Quest Entry Text checkbox unticked.

Third Party Support

  • PlayMaker: OnConversationResponseMenu now passes MenuTexts to FSM.

Dialogue System for Unity 1.7.2 Released

The Dialogue System for Unity 1.7.2 is now available on the Unity Asset Store!

Version 1.7.2

Core

  • Improved: Added One Per Frame checkbox, addedDatabases/removedDatabases events to ExtraDatabases.
  • Fixed: Sequence parser bug when sequence ended with semicolon followed by blank line.
  • Dialogue Editor: Fixed docked editor issue when double-clicking a different database.

Third Party Support

  • articy:draft: Fixed converter bug that inadvertently excluded dialogue fragments. Added Recursion on/off dropdown.
  • Neverwinter Nights Aurora converter: Converted tokens now use [var] tags instead of [lua] for conciseness.
  • PlayMaker: Added more Dialogue System events.

Dialogue System for Unity 1.7.1 Released!

Version 1.7.1 is now available on the Pixel Crushers customer download site. If you need access, please contact us with your Unity Asset Store invoice number. It should be available on the Asset Store in 5-10 business days.

 

Version 1.7.1

Core

  • Changed: Added Hide() method to the IBarkUI interface.
  • Added: Support for actor Display Name. Name and Display Name (and localized versions) now also support [var] and [lua] tags.
  • Added: Dialogue Manager > Bark Settings.
  • Added: Bark Groups.
  • Added: Language text export in Dialogue Editor and Localized Text Tables.
  • Added: Response menu timeout option Select Random Response.
  • Fixed: Parsing error in text with [var] tags immediately followed by certain other tags.
  • Fixed: OnBarkLine sent to Dialogue Manager incorrectly passed speaker instead of subtitle.
  • Dialogue Editor:
    • Timed auto-backups (default is every 10 minutes).
    • Watches tab can now set variable values; added “Add All Variables” menu item.

Third Party Support

  • Updated TextMesh Pro, NGUI, TK2D & DF-GUI bark UIs to add new Hide() method.
  • articy:draft:
    • Added: ArticyEditorTools.FindPortraitTexturesInAssetDatabase().
    • Fixed: Unticked dialogues are now properly excluded from import.
  • ORK Framework: Added UnityUIDialogueUIORKBridge to assist with Unity UI.
  • TalkIt: Added support for design-time and runtime imports.

Dialogue System for Unity 1.7.0 Released!

Version 1.7.0 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you’d like access.) It should be available on the Asset Store in about 5-7 business days.

Some highlights:

  • Big improvements to the articy:draft importer: support for nested dialogues and flow fragments, voiceover plugin, and localization plugin.
  • Improvements to TextMesh Pro support (better auto-focus, response autonumbering, etc.).
  • New integration packages for Deftly and Rog.

Version 1.7.0
Core

  • Updated to support Unity 2017.1.
  • Changed: CurrentConversationState is now set before OnConversationLine message.
  • Added: Message OnQuestEntryStateChange.
  • Added: {{defaultsequence}} sequencer keyword.
  • Added: AudioWaitOnce() sequencer command.
  • Added: Entrytag formats ActorID_ConvTitle_EntryDescriptor, VoiceOverFile.
  • Improved: Sequence parser is now more robust and memory-efficient.
  • Improved: Lua Console has new option to pause game when open.
  • Improved: IncrementOnDestroy & PersistentDestructible only fire if object is destroyed while application is playing.
  • Fixed: When sending Dialogue System messages (e.g., OnConversationStart) to actor or conversant which is Dialogue Manager, no longer double-sends to Dialogue Manager.
  • Fixed: Actor node color override now also works for player.
  • Unity UI:
    • Added: Wait for Hide Animation checkbox when showing queued alerts.
    • Improved: Optimized Unity UI Quest Tracker for memory and speed.
    • Fixed: ‘Animator is not playing a playable’ warnings.

Third Party Support

  • articy:draft: Now handles articy 3.0 string type; recursive dialogues and flow fragments; voiceover plugin support; localization plugin support.
  • Chat Mapper: ChatMapperProject.ToDialogueDatabase() now does same post-processing as Chat Mapper Converter window.
  • NGUI: Updated deprecated API call in Unity 5.3+.
  • Deftly: Added support.
  • Makinom: Updated for Makinom 1.7.0.
  • ORK Framework: Updated for ORK Framework 2.10.
  • Rog: Added support.
  • RPG Kit: Updated for RPG Kit 3.1.7.
  • RT-Voice: Updated for RT-Voice 2.7.1.
  • TextMesh Pro: Updated for feature parity with Unity UI scripts (better auto focus, response autonumbering, etc.).

Love/Hate 1.8.6 Released!

Love/Hate 1.8.6 is now available on the Asset Store!

The major addition in 1.8.6 is that personality traits are now dynamic. When a character sees a friend commit a deed, the character’s personality traits will nudge toward the deed’s traits. The higher the character’s Impressionability setting, the more easily its personality traits are influenced by friends’ deeds.

For example, say a street urchin is adopted by a thief. As the urchin watches the thief commit robberies and burglaries, the urchin’s Lawfulness value may decrease while his Greed value increases.

Another nice improvement is that the Faction Manager inspector now lets you view and edit the runtime faction database.

Version 1.8.6:

  • Changed: Save format now includes factions’ personality trait values.
  • Added: Impressionability value to FactionMember, which changes personality traits based on deeds witnessed.
  • Added: FactionMember.ShareRumor delegate.
  • Added: Rumor.Expire() method.
  • Improved: Faction Manager editor now shows runtime faction database contents.
  • Improved: Added option to not run memory cleanup.
  • Improved: Methods in triggers & StabilizePAD are now protected virtual, not private.
  • Minor API updates for Unity 5.6.

Dialogue System for Unity 1.6.9 Released!

The Dialogue System for Unity version 1.6.9 has been released! You can download it immediately on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in 5-7 business days.

 

Version 1.6.9

Core

  • Dialogue Editor:
    • Added: Fast Undo for Large Databases checkbox.
    • Added: Separate template menu options Apply Template To Assets, Update Template From Assets.
  • Added: Dialogue Manager Subtitle Settings option: Skip PC Subtitle After Response Menu.
  • Added: Dialogue Manager Alert Settings Chars Per Second, Min Alert Seconds
  • Added: New entrytag option “Conversation ID_Actor Name_Entry ID”.
  • Added: PersistentDataManager/GameSaver/Dialogue Manager option to include location data in save data.
  • Added: DialogueLua.GetConversationField(), MarkDialogueEntryUntouched().
  • Changed: Dialogue Manager makes itself a root GameObject before calling DontDestroyOnLoad.
  • Fixed: Sequencer could report NullReferenceException in some cases if the scene had no MainCamera and no sequencer camera.
  • Fixed: Dialogue Manager now receives OnConversationEnd message when conversation is cancelled.
  • Fixed: Barks were running the Lua Script field twice.
  • Fixed: Sequencer wasn’t recognizing custom sequencer commands in Plugins folder.
  • CSV import/export: Added more robust recovery when encountering invalid links.
  • Unity UI:
    • Improved: Localization of quest group names.
    • Typewriter Effect: Added several enhancements such as ability to skip audio on specific characters.

Third Party Support

  • Adventure Creator: Updated for Adventure Creator 1.56b+.
  • PlayMaker: Get/Set Variable/LuaField actions can now accept int values.
  • Realistic FPS Prefab: Added Control Rotation checkbox in FollowFPSPlayer.
  • TextMesh Pro: Added localization support for arbitrary TextMesh Pro components.

Dialogue System for Unity 1.6.8 Released!

Dialogue System 1.6.8 is now available on the Pixel Crushers customer download site and should be available on the Unity Asset Store in 7-10 days. (Contact us with your Unity Asset Store invoice number if you’d like access to the Pixel Crushers customer download site.)

 

Version 1.6.8
Core:

  • Dialogue Editor:
    • Added option: Per-actor colors for conversation nodes.
    • Added option: Show end-stubs on nodes that end conversations.
    • Added: Cross-conversation link indicators show number of cross-conversation emanating from node.
    • Added: Home button to node editor.
    • Improved: Variables section has more user-friendly reorderable list.
    • Improved: Variables section highlights conflicts when variables have the same name.
  • Added: Localize Text Mesh component.
  • Added: Quest Log Window Hotkey component.
  • Added: [LuaScriptWizard] and [LuaConditionsWizard] script variable attributes.
  • Improved: Added several new Continue Button modes to Dialogue Manager. NOTE: Not Before PC & Optional Before PC changed to Not Before PC Autoresponse & Optional Before PC Autoresponse.
  • Improved: Localized Text Table editor now uses flexible height text areas.
  • Improved: Conditions show value of last check at runtime.
  • Improved: Persistent Destructible: Added option to spawn prefab instance when destroyed.
  • Improved: Fade() sequnecer command now also fades over Unity UI.
  • Improved: Persistent Position Data now logs more info when Dialogue Manager’s Debug Level is Info.
  • Improved: AbstractUIResponseMenuControls.ShowResponses is now virtual.
  • Changed: OnBarkStart & OnBarkEnd are now also sent to Dialogue Manager.
  • Changed: Dialogue Manager’s Preload process no longer starts & stops first conversation.
  • Fixed: LuaInterpreter failed to parse trailing semicolons on ‘if…end’ blocks.
  • Fixed: QuestLog.SetTrack() now also updates tracker.
  • Fixed: Addressed Unity 5.6 deprecated API warning for AudioWWW() sequencer command.
  • Fixed: After an entry with Response Menu Sequence, subsequent entries wouldn’t play Response Menu Sequences.
  • Fixed: Intermittent editor issue with Condition drawer.
  • Unity UI:
    • Improved: Typewriter Effect now supports randomized audio clips.
    • Fixed: Response button text now automatically strips pause codes.

Third Party Support:

  • Action-RPG Starter Kit: Improved to handle Mecanim player configurations.
  • Chat Mapper: Added option to reset node positions when importing.
  • ICE: Added integration instructions to manual.
  • ORK Framework: Added Get & Set Quest State steps.
  • Realistic FPS Prefab:
    • Added Save Position checkbox to FPS Lua Bridge. You no longer need to use Persistent Position Data or Persistent Smooth Mouse Look components.
    • Added Persistent Dead Body and Unregister NPC On Destroy components.
    • Updated to handle deprecated OnLevelWasLoaded API.
  • S-Inventory: Fixed bug with persistent item groups and vendors during scene changes; added SInventory Dialogue Events.
  • TextMesh Pro: Updated for new TextMesh Pro version published by Unity Technologies; changed: Deprecated TextToTextMeshPro component.
  • Third Person Controller:
    • Added DamageEvent script for triggering barks & other actions
    • Added tpcDamage() Lua function.
    • Added option to wait specified number of frames before applying save/load data.

Dialogue System for Unity 1.6.7 Released!

Version 1.6.7 is now available on the Pixel Crushers customer download site, and should be available on the Asset Store in 5-10 days. If you need access to the download site, please contact us with your Unity Asset Store invoice number.

Highlights of this release:

  • Option to show speaker portraits next to dialogue entry nodes in Dialogue Editor.
  • Corgi 2D + 2.5D Platformer Engine support.
  • Many other improvements and bug fixes.

Version 1.6.7

Core

  • Updated for Unity 5.5.
  • Added: Lua Network Commands component to sync variables and quest states to UNET clients.
  • Added: Continue() sequencer command.
  • Added: UpdateTracker() sequencer command.
  • Added: DialogueManager.LastConversationID.
  • Improved: Dialogue Manager now logs warning if trying to load default dialogue UI and it’s missing.
  • Improved: Selector now logs warning if no camera is tagged MainCamera.
  • Changed: No longer runs Lua Script or OnExecute event of first conversation’s first dialogue entry node when preloading resources.
  • Changed: SetContinueMode(true|false|original) added ‘original’ parameter; ‘true’ now sets mode to always instead of reverting to original value.
  • Dialogue Editor:
    – Added: Option to show actor portrait next to each dialogue entry node.
    – Improved: Added Template, Copy & Paste buttons to Conversation fields foldout.
    – Fixed: Interface issues adding/removing dialogue entry localization fields.
  • Unity UI:
    – Improved: UnityUIQuestLogWindow reuses quest template objects to reduce instantiations.
    – Improved: Unity UI animator handling with different timeScales.
    – Fixed: If [position #] tag assigns a response to an element in Buttons list, it no longer also adds template button.
    – Fixed: Gracefully handles null entries in Buttons list.

Third Party Support

  • Adventure Creator: Added Rerun Script After Cutscenes checkbox to bridge.
  • articy:draft: Fixed runtime converter not observing ConvertSlotsAs.ID.
  • Chat Mapper: Added Trackable, Track and Abandonable fields to template; updated converter window for Unity 5.5.
  • Corgi Platformer Engine: Added support.
  • NGUI: Quest log window now reuses quest template objects when possible to reduce instantiations.
  • ORK Framework: Updated inventory management Lua functions for ORK 2.8.0 so you can check, add, & remove weapons & armor in addition to regular items.
  • Realistic FPS Prefab: Invulnerable flag is now included in saved games; bridge now registers actor name with FPS Player transform.
  • Realistic FPS Prefab + S-Inventory: Fixed bug that allowed player to equip even if dropped last of weapon.
  • PlayMaker: Added Set Dialogue UI action.
  • RT-Voice: Added tool window to save audio files at design time; updated to use RT-Voice callbacks & API changes for better responsiveness.
  • TextMesh Pro: Improved animation handling.
  • Third Person Controller: Added TPCAbility() sequencer command; updated bridge and Dialogue System Interactable components for multiplayer support.
  • TextMesh Pro: Updated deprecated API calls.

Stranger Games Introduces Arabic Support for Dialogue System / Unity UI

Stranger Games has just released an Arabic Support for Unity UI package! It handles dynamic text layout without distorting Arabic text, and includes other advanced features such as dynamically loading Arabic fonts only when needed.

And it includes nice Dialogue System integration, supporting things like right-to-left typewriter effects in Unity UI.