Month: June 2015

Patch 2015-06-19 for the Dialogue System for Unity is available on the customer download site. Contact us with your Unity Asset Store invoice number if you’d like access.

This patch for Dialogue System 1.5.2 contains:

  • Added: Display Settings > Input Settings > Include Invalid Entries checkbox; UnityDialogueUI and UnityUIDialogueUI show invalid responses as disabled buttons.
  • Fixed: Conflict that prevented Windows Store & WP8 builds.
  • Fixed: Fixed CSV Converter bug caused by exporting from applications that fill out extra fields on all lines.
  • articy:draft: Updated Converter to handle articy:draft 2.4.
  • Realistic FPS Prefab: Added PersistentSmoothMouseLook component to save player rotation.
Month: June 2015

WebsiteGynophobia

DeveloperCreashock Studios

Gynophobia is a horror shooter about abnormal fear of women.

Gynophobia uses classic first person shooter gameplay to convey story about Mark, who is suffering from different phobias, including abnormal fear of women.

Month: June 2015

Website: Shadows Peak

DeveloperCreashock Studios

Shadows Peak is a story-driven atmospheric horror game focused on exploration.

The main focus of a game is on the atmosphere, story and exploration. Unlike most horror games, Shadows Peak allows you explore big environments and progress through the story in a non-linear way. The story of a game deals with dark themes, that will let you explore the dark side of your soul.

You play as a writer who decides to visit mysterious place called Shadows Peak to gather materials for a new book about legends. Number of people have gone missing in Shadows Peak. Some people claim that they saw something that they couldn’t have seen there and, of course, there are some dark legends surrounding this place.

Month: June 2015
The Dialogue System v1.5.2 is now available on the Pixel Crushers customer download site (contact us with your Asset Store invoice number if you’d like access) and should be available on the Unity Asset Store in a few days!

Version 1.5.2

Core:
  • Added: Extra Databases component to load/unload extra dialogue databases.
  • Added: Additional trigger events OnTriggerExit, OnDisable, OnDestroy.
  • Improved: Bark Trigger & Conversation Trigger inspectors now highlight if not using Dialogue Manager’s Initial Database.
  • Improved: TextInput() sequencer command now accepts variables for labels, ‘clear’ keyword.
  • Improved: More error handling and info messages in NPC Setup Wizard.
  • Improved: Condition Observer can now also run a sequence when triggered.
  • Improved: SetPortrait() now handles “pic=varName”.
  • Improved: Legacy and Unity UI QuestTrackers now have option to show description instead of name and completed entry text.
  • Changed: Camera() sequencer command now uses Lerp instead of Slerp to move.
  • Unity UI:
    • Added Computer & Wheel2 dialogue UI prefabs.
    • Added UnityUIColorText component.
    • Added On Accept & On Cancel events to Text Field UI; Unity UI Text Field now auto-focuses.
    • Added input loop example.
Third Party Support:
  • Adventure Creator: Updated for AC 1.46; fixed bridge sync bug when inventory had empty slots that still had id numbers.
  • articy:draft: Properties & features on dialogues are now converted.
  • HUD Waypoint: Added persistent data component; added ability to load waypoint textures from asset bundles.
Month: June 2015

Love/Hate v1.3 is now available on the Asset Store! The major additions are a multiplayer guide and TradeSys support.

Version 1.3

  • Added: Multiplayer example & guide.
  • Added: Wolf/rabbit/farmer simulation example.
  • Added: FactionDatabase: CreateNewFaction()
  • Added: FactionMember: SwitchFaction(), IRememberDeedEventHandler, IForgetDeedEventHandler, IModifyPADEventHandler, FactionMemberEvents component.
  • Changed: Serialized FactionMember data now includes faction ID (since members can switch factions).
  • Improved: Exposed FactionMember.DefaultEvaluateRumor().
  • TradeSys: Added support. This is a work in progress and will develop further based on developers’ needs.
Month: June 2015

sceneStreamer

Scene Streamer is a simple, scripting-free system to stream scenes in and out of memory, allowing you to create large environments and continuous worlds.

Since hundreds of Unity users have downloaded version 1.0 (formerly called Scene Loader) on the Pixel Crushers website, I thought I’d make the latest version available on the Asset Store. I hope you find it useful!

Month: June 2015

The Pixel Crushers office will be closed June 6-7, 2015. If you post questions on the forum, use the contact form, or email tony (at) pixelcrushers.com, we’ll get back to you first thing Monday morning. Have a great weekend!