Month: February 2015

The Dialogue System for Unity version 1.4.6 has been released! In this version:

Core

  • Fixed: Issue with IL2CPP builds for 64-bit iOS.
  • Unity UI: Fixed timing issue with Unity UI barks that use show and hide animations.

Third Party Support

  • Action-RPG Starter Kit:
    • Added CharacterMotorC to the list of components that are disabled during conversations.
  • Adventure Creator:
    • Updated for Adventure Creator v1.42.
    • Added: ACSpeech() sequencer command to use Adventure Creator’s speech features.
    • Added: Bridge option to automatically sync current language selection with Adventure Creator.
    • Improved: Can now use a popup menu to choose conversations in Conversation and Bark actions.
    • Improved: Easier setup for saving and loading.
  • Realistic FPS Prefab:
    • Hunger, Health, & Thirst GUIs now update when syncing values from Lua (e.g., after conversations, switching levels, loading games).
  • RPG Kit:
    • Updated example conversation with example of giving and removing an item (health potion).
    • Added AI for Mecanim actions to sync to & from Lua.
    • RPG Kit Bridge now syncs items as well as equipment.
  • S-Inventory:
    • Fixed: Removed an inadvertent reference to Realistic FPS Prefab from a base S-Inventory support script.
    • (S-Inventory + RFPS) SInventoryConsumables (e.g., medkits) now don’t increase above the maximum hit point ceiling.
    • (S-Inventory + RFPS) SInventoryConsumables (medkits, food, drink) from item groups (chests) now work.
    • (S-Inventory + RFPS) Ammo from item groups now count in RFPS.
  • TextMesh Pro:
    • Added native dialogue UI so you no longer need to build off of a Unity UI.
Month: February 2015

Website: http://www.thecube.qut.edu.au/cube-screens/2014/robot-university.php

Developer: Christy Dena, Developer in Residence, The Cube at QUT

Robot University is a game-like environment where people of all ages engage with robots. People can command robot weapons and discover the consequences, send messages to a robot on Mars, and choose domestic items for a household robot. The Cube’s first Cube Production Residency, partnered with the Australia Council for the Arts Literature Board, was an open call opportunity to writers working within the digital landscape. Christy Dena was awarded this inaugural residency, also becoming an Adjunct Professor in the Creative Industries Faculty.

The installation is inspired by the development of war, space, and domestic robots; film and television depictions of robots; and press on human fear of robots. It aims to provoke conversation and thought about people’s attitudes towards robots in our lives now and in the future. The setting is a robot university, where people can interact with robots for training. People can interact via a user-interface to trigger robot weapon firing; select dialogue to talk to an anxious robot; select domestic objects that trigger robot activities and reveal the story of its own parents. There are also mini flying robots that track people as they pass, and people can try and catch them if they can.

Month: February 2015

The Dialogue System for Unity v1.4.5 is now available on the Unity Asset Store and the Pixel Crushers customer download site!

Version 1.4.5

Core

  • Improved: Added optional MaxWidth field to UnityBarkUIOnGUI.
  • Improved: UnityUIBarkUI now deactivates and reactivates UI elements to run OnEnable effects such as the typewriter effect.
  • Improved: Added extra error checking for issues with dialogue UI response menus.
  • Improved: SetEnabled() sequencer command now handles any type of Behaviour, not just MonoBehaviour.
  • Changed: A warning is now logged if the actor and conversant are same when starting a conversation.
  • Fixed: Double-quotes weren’t properly handled in actor names when saving and loading games.
  • Fixed: AudioWait() timing issue with continue button fast forward.
  • Fixed: Had conflicts when there was a class named “Camera” defined in the global namespace.

Third Party Support

  • articy:draft Converter: Now converts all properties in template feature lists, not just the first property.
  • plyGame support: Added plyGameBridge checkboxes to enable or disable syncing of attributes, factions, skills, and/or items.
  • RPG Kit support: Added “Sync RPG to Lua” and “Sync Lua to RPG” AI for Mecanim actions; added syncing of non-equipment items such as nails and wood.
Month: February 2015

Website: Google Play for Android

Developer: K-Threesixsixty

Ghost Ring: The Soul Labyrinth is a 2D Platformer Anime-Style Visual Novel Game with an immersive story. It has cute, talented voice English dub and gorgeous art. You play as Rai, a magical flying fox that has the power to travel the labyrinths of people’s unconscious worlds. With his partner, Eva, Rai journeys to collect Ghost Souls for Eva’s Ghost Ring. In this episode, they must save a girl named Rinne from deep depression by going through the puzzle-like labyrinth of her mind, full of cute ghost creatures. Anyone love flying rabbits?

Month: February 2015
Developer: EG Project
Dead Bunker 4, the latest installment in the action-horror shooter series for Android, pits you as The Mercenary, sent to a secret laboratory to work out what went wrong. While you were searching for the necessary documents, something terrible has happened… The Virus has broken loose! Those who were able to stay alive gathered into the groups and tried to resist the infected. Scientists were trying to find the necessary information about the disease and invent an antivirus. The fight for survival begins!
Month: February 2015
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Website: timeref.com

Developer: Mark Needham

TimeRef creates 3D virtual reconstructions of Medieval and Middle Ages timelines for kids and adults. Explore the history of the Medieval period from the time of Alfred the Great through the Norman Conquest and up to the start of the Tudor Age.

Transport yourself back up to a thousand years and explore historical buildings as they may have appeared in the past.

Talk to a medieval person and find out about life in a medieval village. Find out about medieval people ate and drank and what they did for work. Find out about the village they lived in and the lord of the manor.

Month: February 2015

Website: 10yearsaftergame.com

Developer: Ten Tree Games

10 Years After is a survival-based open world horror game set after the government rolled out an injection to the general public to stem violence and quell human emotions. Things were going well. Peace on earth was achieved. People who were injected were added to the “calm register” – no murders, no rapes, no crime. It was a Utopian society… that is until things went wrong and the injection bites back!

10 Years After features a unique, fully-voiced character driven storyline, and fully-voiced audio diaries to help you uncover what happened to the city’s inhabitants.

Month: February 2015 Month: February 2015

Website: meadowlarkscience.com

Developer: Meadowlark Science and Education

Meadowlark Science’s mission is to develop interactive educational tools and materials for multiple platforms by working with STEM teachers with the goal of developing immersive game concepts relevant in today’s educational environment.

The first game in the series of The Mice of Riddle Place games, “The Mystery of Mrs. Wirth” is now available for PC and Mac! Solve the mysteries and save the residents of this secret world!

I want to thank you so much for your asset and for your amazing support. You have made the making of this game possible.

Month: February 2015

Website: thelastdoor.com

Developer: The Game Kitchen

Platforms: PC, Mac, Linux, iOS & Android

The Last Door‘s original and intriguing story will leave you hungry for more at the end of each chapter. Travel back and explore dark and mysterious Great Britain from the 1890’s, and investigate ghostly and gloomy places to uncover their cryptic secrets. Something ancient and evil is stirring in Victorian England. Only you can stop it. Journey to the brink of madness and beyond as you set forth alone into the dark.

The Game Kitchen switched to the Dialogue System for Unity in Season 2 Episode 1. Read about their experience in their article “Designing a New Dialogue Pipeline“.

“Love Letter to Lovecraft.”
— Penny Arcade

“Soon, I will stop trembling.”
— Gamezebo

First and most importantly, we’d like to recommend Dialogue System to anyone looking for a dialogue and quest editor plugin. It’s simply great, and has plenty of features ready to be used. Additionally, full source code is included, so you can customize it to your needs. I’d like to add a very personal note to this: the code is remarkably well written, at least to my standards. It was really easy to undertake customizations even as deep and heavy as the ones we did.