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class | BaseMasterAudioSequencerCommand |
| Base master audio sequencer command. More...
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class | MasterAudioExample |
| This script presents a button for each Master Audio sequencer command so you can test their functionality. More...
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class | QueuedSequencerCommand |
| Holds the definition of a sequencer command while it's in the queue. More...
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class | SequencerCommand |
| Base class for Sequencer commands. More...
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class | SequencerCommandAC |
| Implements the Adventure Creator sequencer command AC(actionList[, nowait[, stepNum]]), where: More...
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class | SequencerCommandACCam |
| Implements the Adventure Creator sequencer command ACCam(on|off|idle|camera, [smoothTime]), where: More...
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class | SequencerCommandACSpeech |
| Sequencer command ACSpeech(lineID, [nowait], [narrator]) More...
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class | SequencerCommandAnimation |
| Implements sequencer command: Animation(animation[, gameobject|speaker|listener[, animations...]]) More...
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class | SequencerCommandAnimatorFloat |
| Implements sequencer command: "AnimatorFloat(animatorParameter[, value[, gameobject|speaker|listener[, duration]]])", which smoothly changes a float parameter on a subject's Animator. More...
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class | SequencerCommandAnimatorLayer |
| Implements sequencer command: "AnimatorLayer(layerIndex[, weight[, subject[, duration]])", which sets the layer weight on a subject's Animator. More...
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class | SequencerCommandAnimatorPlayWait |
| Implements sequencer command: "AnimatorPlayWait(animatorParameter, [gameobject|speaker|listener], [crossfadeDuration], [layer])", which plays a state on a subject's Animator and waits until it's done. More...
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class | SequencerCommandARPGAdjustHealth |
| Sequencer command ARPGAdjustHealth([subject, [amount, [element]]]) More...
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class | SequencerCommandARPGLoadLevel |
| Adds sequencer command LoadLevel(levelName, spawnPointName). More...
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class | SequencerCommandARPGOpenShop |
| Sequencer command ARPGOpenShop([subject]) More...
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class | SequencerCommandAudioWait |
| Implements sequencer command: AudioWait(audioClip[, subject[, audioClips...]]) More...
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class | SequencerCommandAudioWaitOnce |
| Implements sequencer command: AudioWaitOnce(audioClip[, subject[, audioClips...]]) This command will check for an internal lua variable of the entrytag/audioclip name, and if it exists/is true, the audio will be skipped. More...
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class | SequencerCommandAudioWWW |
| Implements sequencer command: AudioWWW(url,...) More...
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class | SequencerCommandBehavior |
| Implements the Behavior Designer sequencer command Behavior(subject, start|stop|pause|resume, [group]). More...
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class | SequencerCommandBehaviorVariable |
| Implements the Behavior Designer sequencer command BehaviorVariable(subject, variableName, value). More...
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class | SequencerCommandBoltEvent |
| Sequencer command: BoltEvent(eventName, [subject]) More...
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class | SequencerCommandCamera |
| Implements sequencer command: Camera(angle[, gameobject|speaker|listener[, duration]]) More...
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class | SequencerCommandCinema |
| Implements sequencer command Cinema(), which plays a Cinema Director cutscene. More...
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class | SequencerCommandCoreGameKitAddAttackPoints |
| Implements the sequencer command CoreGameKitAddAttackPoints(killable, pointsToAdd). More...
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class | SequencerCommandCoreGameKitAddHitPoints |
| Implements the sequencer command CoreGameKitAddHitPoints(killable, pointsToAdd). More...
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class | SequencerCommandCoreGameKitDespawnKillable |
| Implements the sequencer command CoreGameKitDespawnKillable(killable). More...
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class | SequencerCommandCoreGameKitDestroyKillable |
| Implements the sequencer command CoreGameKitDestroyKillable(killable[, scenarioName]). More...
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class | SequencerCommandCoreGameKitEndWave |
| Implements the sequencer command CoreGameKitEndWave(). More...
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class | SequencerCommandCoreGameKitFireCustomEvent |
| Implements the sequencer command CoreGameKitFireCustomEvent(customEventName[, origin]). More...
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class | SequencerCommandCoreGameKitGameOver |
| Implements the sequencer command CoreGameKitGameOver(). More...
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class | SequencerCommandCoreGameKitGotoWave |
| Implements the sequencer command CoreGameKitGotoWave(levelNumber, waveNumber). More...
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class | SequencerCommandCoreGameKitPauseWave |
| Implements the sequencer command CoreGameKitPauseWave(). More...
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class | SequencerCommandCoreGameKitRestartWave |
| Implements the sequencer command CoreGameKitRestartWave(). More...
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class | SequencerCommandCoreGameKitSynchroSpawn |
| Implements the sequencer command CoreGameKitSynchroSpawn(spawner, [min], [max]). More...
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class | SequencerCommandCoreGameKitTakeDamage |
| Implements the sequencer command CoreGameKitTakeDamage(killable, damagePoints). More...
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class | SequencerCommandCoreGameKitTemporaryInvincibility |
| Implements the sequencer command CoreGameKitTemporaryInvincibility(killable, seconds). More...
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class | SequencerCommandCoreGameKitUnpauseWave |
| Implements the sequencer command CoreGameKitUnpauseWave(). More...
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class | SequencerCommandDelay |
| Implements sequencer command: Delay(seconds) NOTE: This command is now implemented directly in Sequencer. More...
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class | SequencerCommanddgUseTrigger |
| Sequencer command: dgUseTrigger(subject) More...
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class | SequencerCommandEmote |
| Sequencer command Emote(emoteName, [on|off], [oneway|roundtrip], [duration], [subject], [nowait]) More...
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class | SequencerCommandEyeControl |
| EyeControl() sequencer command for Rogo Digital's LipSync. More...
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class | SequencerCommandEyesAffinity |
| Sequencer command EyesAffinity([on|off], [percentage], [timerMin], [timerMax], [subject]) More...
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class | SequencerCommandEyesBlink |
| Sequencer command EyesBlink([durationOn], [durationHold], [durationOff], [subject], [nowait]) More...
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class | SequencerCommandEyesLook |
| Sequencer command EyesLook([target], [subject]) More...
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class | SequencerCommandEyesRandom |
| Sequencer command EyesRandom([head], [eye], [blink], [subject]) More...
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class | SequencerCommandFace |
| Syntax: Face([target], [subject]) More...
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class | SequencerCommandFaceFX |
| This script adds the sequencer command FaceFX(animation, audio[, subject]). More...
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class | SequencerCommandFade |
| Implements sequencer command: "Fade(in|out, [, duration[, webcolor]])". More...
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class | SequencerCommandFSMEvent |
| Implements sequencer command FSMEvent(event, [subject, [fsm]]). More...
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class | SequencerCommandGameFlow |
| Sequencer command GameFlow(subject, [programID], [nowait]). More...
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class | SequencerCommandKGFMapIcon |
| This adds the sequencer command KGFMapIcon(iconName, subject) to set the subject's icon. More...
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class | SequencerCommandLipSync |
| LipSync() sequencer command for Rogo Digital's LipSync. More...
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class | SequencerCommandLiveCamera |
| Implements sequencer command: LiveCamera(angle[, gameobject|speaker|listener[, duration]]) More...
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class | SequencerCommandLoadLevel |
| This script implements the sequencer command LoadLevel(levelName, [spawnpoint], [additive]). More...
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class | SequencerCommandLookAnimator |
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class | SequencerCommandLookAt |
| Implements sequencer command: "LookAt(target, [, subject[, duration[, allAxes]]])", which rotates the subject to face the target. More...
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class | SequencerCommandMAAddToDucking |
| Sequencer command MAAddToDucking(soundGroupName, riseVolumeStart, [duckedVolMult], [unduckTime]) More...
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class | SequencerCommandMAChangePlaylist |
| Sequencer command MAChangePlaylist(playlistName, [playlistControllerName]) More...
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class | SequencerCommandMADisableDucking |
| Sequencer command MADisableDucking() More...
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class | SequencerCommandMAEnableDucking |
| Sequencer command MAEnableDucking() More...
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class | SequencerCommandMAFadeBus |
| Sequencer command MAFadeBus(busName, targetVolume, fadeTime) More...
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class | SequencerCommandMAFadeGroup |
| Sequencer command MAFadeGroup(soundGroupName, targetVolume, fadeTime) More...
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class | SequencerCommandMAFadeOutAllOfSound |
| Sequencer command MAFadeOutAllOfSound(soundGroupName, fadeTime) More...
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class | SequencerCommandMAFadePlaylist |
| Sequencer command MAFadePlaylist(targetVolume, fadeTime, [playlistControllerName]) More...
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class | SequencerCommandMAFireCustomEvent |
| Sequencer command MAFireCustomEvent(customEventName[, origin]) More...
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class | SequencerCommandMAMuteBus |
| Sequencer command MAMuteBus(busName) More...
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class | SequencerCommandMAMuteEverything |
| Sequencer command MAMuteEverything() More...
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class | SequencerCommandMAMuteGroup |
| Sequencer command MAMuteGroup(soundGroupName) More...
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class | SequencerCommandMAMutePlaylist |
| Sequencer command MAMutePlaylist([playlistControllerName]) More...
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class | SequencerCommandMANextPlaylistClip |
| Sequencer command MANextPlaylistClip([playlistControllerName]) More...
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class | SequencerCommandMAPauseBus |
| Sequencer command MAPauseBus(busName) More...
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class | SequencerCommandMAPauseEverything |
| Sequencer command MAPauseEverything() More...
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class | SequencerCommandMAPauseGroup |
| Sequencer command MAPauseGroup(soundGroupName) More...
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class | SequencerCommandMAPauseMixer |
| Sequencer command MAPauseMixer() More...
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class | SequencerCommandMAPausePlaylist |
| Sequencer command MAPausePlaylist([playlistControllerName]) More...
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class | SequencerCommandMAPlaylistClip |
| Sequencer command MAPlaylistClip(clip, [playlistControllerName]) More...
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class | SequencerCommandMAPlaySound |
| Sequencer command MAPlaySound(group, variation, volume, pitch, wait, subject, follow) More...
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class | SequencerCommandMARandomPlaylistClip |
| Sequencer command MARandomPlaylistClip([playlistControllerName]) More...
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class | SequencerCommandMARemoveFromDucking |
| Sequencer command MARemoveFromDucking(soundGroupName) More...
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class | SequencerCommandMAResumePlaylist |
| Sequencer command MAResumePlaylist([playlistControllerName]) More...
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class | SequencerCommandMASetBusVolume |
| Sequencer command MASetBusVolume(busName, targetVolume) More...
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class | SequencerCommandMASetGroupVolume |
| Sequencer command MASetGroupVolume(soundGroupName, volume) More...
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class | SequencerCommandMASetMasterVolume |
| Sequencer command MASetMasterVolume(volume) More...
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class | SequencerCommandMASetPlaylistVolume |
| Sequencer command MASetPlaylistVolume(volume) More...
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class | SequencerCommandMASoloBus |
| Sequencer command MASoloBus(busName) More...
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class | SequencerCommandMASoloGroup |
| Sequencer command MASoloGroup(soundGroupName) More...
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class | SequencerCommandMAStopAllOfSound |
| Sequencer command MAStopAllOfSound(soundGroupName) More...
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class | SequencerCommandMAStopBus |
| Sequencer command MAStopBus(busName) More...
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class | SequencerCommandMAStopEverything |
| Sequencer command MAStopEverything() More...
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class | SequencerCommandMAStopMixer |
| Sequencer command MAStopMixer() More...
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class | SequencerCommandMAStopPlaylist |
| Sequencer command MAStopPlaylist([playlistControllerName]) More...
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class | SequencerCommandMAStopTransformSound |
| Sequencer command MAStopTransformSound(subject, soundGroupName) More...
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class | SequencerCommandMAUnmuteBus |
| Sequencer command MAUnmuteBus(busName) More...
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class | SequencerCommandMAUnmuteEverything |
| Sequencer command MAUnmuteEverything() More...
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class | SequencerCommandMAUnmuteGroup |
| Sequencer command MAUnmuteGroup(soundGroupName) More...
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class | SequencerCommandMAUnmutePlaylist |
| Sequencer command MAUnmutePlaylist([playlistControllerName]) More...
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class | SequencerCommandMAUnpauseBus |
| Sequencer command MAUnpauseBus(busName) More...
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class | SequencerCommandMAUnpauseEverything |
| Sequencer command MAUnpauseEverything() More...
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class | SequencerCommandMAUnpauseGroup |
| Sequencer command MAUnpauseGroup(soundGroupName) More...
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class | SequencerCommandMAUnpauseMixer |
| Sequencer command MAUnpauseMixer() More...
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class | SequencerCommandMAUnsoloBus |
| Sequencer command MAUnsoloBus(busName) More...
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class | SequencerCommandMAUnsoloGroup |
| Sequencer command MAUnsoloGroup(soundGroupName) More...
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class | SequencerCommandMAVariationChangePitch |
| Sequencer command MAVariationChangePitch(soundGroupName, variationName, pitch) More...
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class | SequencerCommandMoveTo |
| Implements sequencer command: "MoveTo(target, [, subject[, duration]])", which matches the subject to the target's position and rotation. More...
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class | SequencerCommandPermitAbility |
| Syntax: PermitAbility(ability, true|false, [subject]) More...
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class | SequencerCommandQTE |
| Implements sequencer command: "QTE(index, duration, luaVariable, luaValue)", which presents a timed opportunity to perform a Quick Time Event. More...
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class | SequencerCommandRTVoiceWait |
| Sequencer command RTVoiceWait(). More...
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class | SequencerCommandSALSA |
| Sequencer command SALSA(clip, [subject], [audioclips...]). More...
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class | SequencerCommandSetEmotion |
| SetEmotion() sequencer command for Rogo Digital's LipSync. More...
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class | SequencerCommandSLATE |
| Implements sequencer command SLATE(), which plays a SLATE cutscene. More...
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class | SequencerCommandStopTextSync |
| Sequencer command StopTextSync([subject]) More...
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class | SequencerCommandSwitchCamera |
| Implements sequencer command: SwitchCamera(cameraName) More...
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class | SequencerCommandTextInput |
| Implements sequencer command: TextInput(textFieldUI, label, luaVariableName[, maxLength[, clear]]). More...
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class | SequencerCommandTextSync |
| Syntax: TextSync([subject]) Runs TextSync on a subject using the current subtitle's text. More...
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class | SequencerCommanduccLookAt |
| Implements sequencer command: "uccLookAt(target, [, subject[, duration[, allAxes]]])", which rotates an Opsive UCC subject to face the target. More...
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class | SequencerCommanduSeq |
| Implements sequencer command uSeq(USSequence), which loads a uSequencer sequence from Resources and plays it. More...
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class | SequencerCommandVoice |
| Implements sequencer command: Voice(audioClip, animation, [finalAnimation], [gameobject|speaker|listener], [crossfadeDuration], [layer]) Works with Animation or Animator components. More...
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class | SequencerCommandWaitForMessage |
| Implements sequencer command: WaitForMessage(message), which waits until it receives OnSequencerMessage(message) for all specified messages. More...
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class | SequencerCommandWarp |
| Syntax: Warp(destination, [subject]) More...
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class | SequencerCommandZoom2D |
| Implements sequencer command: Zoom2D([gameobject|speaker|listener[, size[, duration]]]) More...
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