Sequencer command EyesBlink([durationOn], [durationHold], [durationOff], [subject], [nowait])
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Public Attributes inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand |
bool | isPlaying = true |
| Indicates whether the command is still playing.
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Protected Member Functions inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand |
void | Stop () |
| Call this method to indicate that the command is done playing.
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Transform | GetSubject (string specifier, Transform defaultSubject=null) |
| Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera).
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Transform | GetSubject (int i, Transform defaultSubject=null) |
| Sequencer commands usually specify a subject to which the command applies (e.g., where to aim the camera).
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string | GetParameter (int i, string defaultValue=null) |
| Gets the i-th parameter (zero-based).
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T | GetParameterAs< T > (int i, T defaultValue) |
| Gets the i-th parameter (zero-based) as a specified type.
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float | GetParameterAsFloat (int i, float defaultValue=0) |
| Gets the i-th parameter as a float.
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int | GetParameterAsInt (int i, int defaultValue=0) |
| Gets the i-th parameter as an int.
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bool | GetParameterAsBool (int i, bool defaultValue=false) |
| Gets the i-th parameter as a bool.
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string | GetParameters () |
| Gets the parameters as a comma-separated string.
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bool | IsAudioMuted () |
| Checks whether a Lua variable "Mute" is defined and true .
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Properties inherited from PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommand |
Sequencer | sequencer [get] |
| Reference to the Sequencer, so you can access its properties such as SequencerCamera and CameraAngles.
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string[] | parameters [get] |
| The parameters for the command.
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string | endMessage [get] |
| Optional message to send the sequencer when the command completes.
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Transform | speaker [get] |
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Transform | listener [get] |
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Sequencer command EyesBlink([durationOn], [durationHold], [durationOff], [subject], [nowait])
- durationOn: Duration to keep eyes open before blinking. Omit for default blink.
- durationHold: Duration to keep eyes closed while blinking. Omit for default blink.
- durationOff: Duration to keep eyes open after blinking. Omit for default blink.
- subject: The GameObject with the Eyes component. Default: speaker.
- nowait: If specified, don't wait for blink sequence to finish.