This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Attributes inherited from PixelCrushers.DialogueSystem.OverrideDialogueUI | |
GameObject | ui |
The dialogue UI to use for the game object this component is attached to. | |
bool | dontDestroyPrefabInstance = true |
Public Attributes inherited from PixelCrushers.DialogueSystem.OverrideUIBase | |
int | priority = 0 |
When both participants have overrides, the higher priority takes precedence. | |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.OverrideDialogueUI | |
virtual void | OnDestroy () |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.