PixelCrushers.DialogueSystem.OverrideDialogueUI Class Reference

Overrides the dialogue UI for conversations involving the game object. More...

Inheritance diagram for PixelCrushers.DialogueSystem.OverrideDialogueUI:
Collaboration diagram for PixelCrushers.DialogueSystem.OverrideDialogueUI:

Public Attributes

GameObject ui
 The dialogue UI to use for the game object this component is attached to.
 
bool dontDestroyPrefabInstance = true
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.OverrideUIBase
int priority = 0
 When both participants have overrides, the higher priority takes precedence.
 

Protected Member Functions

virtual void OnDestroy ()
 

Detailed Description

Overrides the dialogue UI for conversations involving the game object.

To use this component, add it to a game object. When the game object is a conversant, the conversation will use the dialogue UI on this component instead of the UI on the DialogueManager.

Member Function Documentation

◆ OnDestroy()

virtual void PixelCrushers.DialogueSystem.OverrideDialogueUI.OnDestroy ( )
inlineprotectedvirtual

Member Data Documentation

◆ dontDestroyPrefabInstance

bool PixelCrushers.DialogueSystem.OverrideDialogueUI.dontDestroyPrefabInstance = true

◆ ui

GameObject PixelCrushers.DialogueSystem.OverrideDialogueUI.ui

The dialogue UI to use for the game object this component is attached to.


The documentation for this class was generated from the following file: