PixelCrushers.DialogueSystem.Wrappers.BarkDialogueUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Wrappers.BarkDialogueUI:
Collaboration diagram for PixelCrushers.DialogueSystem.Wrappers.BarkDialogueUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.BarkDialogueUI
void Open ()
 Called when a conversation starts, use Open() to do any setup – for example, to show the conversation GUI controls.
 
void Close ()
 Called when a conversation ends, use Close() to clean up – for example, to hide the conversation GUI controls.
 
void ShowSubtitle (Subtitle subtitle)
 Shows a subtitle.
 
void HideSubtitle (Subtitle subtitle)
 Hides a subtitle.
 
void ShowResponses (Subtitle subtitle, Response[] responses, float timeout)
 Shows the player response menu.
 
void HideResponses ()
 Hides the player response menu.
 
void ShowQTEIndicator (int index)
 Shows a QTE (Quick Time Event) indicator.
 
void HideQTEIndicator (int index)
 Hides a QTE (Quick Time Event) indicator.
 
void ShowAlert (string message, float duration)
 Shows an alert message.
 
void HideAlert ()
 Hides the alert message if it's showing.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.BarkDialogueUI
bool playSequence = false
 
- Events inherited from PixelCrushers.DialogueSystem.BarkDialogueUI
EventHandler< SelectedResponseEventArgsSelectedResponseHandler
 
- Events inherited from PixelCrushers.DialogueSystem.IDialogueUI
EventHandler< SelectedResponseEventArgsSelectedResponseHandler
 Your implementation must define this event and make it public.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: