This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.BarkDialogueUI | |
void | Open () |
Called when a conversation starts, use Open() to do any setup – for example, to show the conversation GUI controls. | |
void | Close () |
Called when a conversation ends, use Close() to clean up – for example, to hide the conversation GUI controls. | |
void | ShowSubtitle (Subtitle subtitle) |
Shows a subtitle. | |
void | HideSubtitle (Subtitle subtitle) |
Hides a subtitle. | |
void | ShowResponses (Subtitle subtitle, Response[] responses, float timeout) |
Shows the player response menu. | |
void | HideResponses () |
Hides the player response menu. | |
void | ShowQTEIndicator (int index) |
Shows a QTE (Quick Time Event) indicator. | |
void | HideQTEIndicator (int index) |
Hides a QTE (Quick Time Event) indicator. | |
void | ShowAlert (string message, float duration) |
Shows an alert message. | |
void | HideAlert () |
Hides the alert message if it's showing. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.BarkDialogueUI | |
bool | playSequence = false |
Events inherited from PixelCrushers.DialogueSystem.BarkDialogueUI | |
EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Events inherited from PixelCrushers.DialogueSystem.IDialogueUI | |
EventHandler< SelectedResponseEventArgs > | SelectedResponseHandler |
Your implementation must define this event and make it public. | |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.