The Converse ability runs when a character is the primary actor or conversant in an active conversation. More...
Classes | |
class | ConversingStateNames |
Public Member Functions | |
override void | Awake () |
Add a Dialogue System Events component that listens for OnConversationStart and OnConversationEnd events to start and stop this ability. | |
Protected Member Functions | |
override void | AbilityStarted () |
override void | AbilityStopped (bool force) |
Opsive.UltimateCharacterController.Camera.CameraController | GetCameraController (ILookSource lookSource) |
IEnumerator | EnableInputAfterOneFrame () |
virtual string | GetConversingStateName () |
Protected Attributes | |
bool | m_HideUI = true |
bool | m_DisableGameplayInput = true |
bool | m_DetachCamera = true |
ConversingStateNames | m_ConversingStateNames = new ConversingStateNames() |
GameObject | m_OriginalCameraCharacter |
The Converse ability runs when a character is the primary actor or conversant in an active conversation.
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Add a Dialogue System Events component that listens for OnConversationStart and OnConversationEnd events to start and stop this ability.
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