Category: Uncategorized

The Dialogue System for Unity 1.5.7 is now available on the customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be on the Unity Asset Store in a few days!

 

Version 1.5.7
Core

  • Dialogue Editor improvements:
    • Can now reorder items, actors, locations, variables, and conversations.
    • Copy Conversation now keeps original node positions in copy; if creating multiple copies, numbers them 1,2,3,etc.
  • Changed: Conversations also check actor (not just conversant) for dialogue UI/setting overrides.
  • Improved: Selector now only registers button/mouse up if selecting same object as when clicked down.
  • Improved: Sequencer now warns if it’s creating a temp MainCamera.
  • Fixed: If Dialogue Manager is configured to preload resources, gracefully handles errors in preloading.
  • Fixed: Bark On Idle didn’t respect Allow During Conversations checkbox.
  • Fixed: PC/NPC/Dialogue Manager wizards weren’t always setting saving all changes.
  • CSV Import: Fixed bug where some dialogue entry fields were duplicated.
  • Unity UI support:
    • Added: Script-free support for world space dialogue UIs (e.g., speech bubbles).
    • Improved: Can now queue alerts.
    • Fixed: Subtitles only trigger typewriter effect if script is enabled.

Third Party Support

  • articy:draft Converter improvements:
  • Added Starter template project.
  • Review button now uses custom fields to identify entity types.
  • Supports quest state dropdowns.
  • Splits dialogue fragments on pipes.
  • If dialogue fragment has Script field, it’s imported as dialogue entry’s Script.
  • Link order is now determined by position as in articy:draft’s Presentation Mode.
  • Improved searching for portrait images.
  • Chat Mapper: Added quest entries to starter template.
  • Inventory Pro: Support added (maintained by Inventory Pro developer).
  • PlayMaker: Added OnConversationResponseMenu event.
  • RPG Kit: Updated integration to support RPG Kit 3.1.
  • Third Person Controller: Updated (maintained by Opsive).
  • UFPS: Fixed cursor hiding in UFPS 1.5.0+.
Category: Uncategorized

The Dialogue System for Unity 1.5.6 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be on the Unity Asset Store in a few days!

 

Version 1.5.6

Core

  • Changed: Dialogue Manager prefab’s new Default Sequence value only delays instead of running camera closeups.
  • Dialogue Editor
    • Improved: Alt+LMB now drags canvas same as middle mouse button.
    • Fixed: Canvas dragging didn’t work immediately after dragging a node offscreen.
  • Triggers:
    • Improved: Dialogue System Trigger can now specify alert duration.
    • Improved: If Selector is set to mouse select and pointer is over a UI element, it won’t select usables underneath.
  • Unity UI:
    • Improved: Always adds an EventSystem to the scene if needed, even after changing scenes.
    • Improved: Quest Log Windows and Quest Tracker HUDs now allow alternate styles for success and failure states.
    • Improved: Unity UI typewriter effect audio improvements; no longer pauses on rich text codes.
    • Fixed: Resolved race condition in Show & Hide animations when rapidly showing and hiding windows.
    • Fixed: Runic & Generic prefabs allowed name field to be resized too small.
  • Legacy Unity GUI: Letterbox prefab layout now handles multi-line subtitles.
  • Improved: CSV Export now imports and exports portraits properly; can now import CSV into existing databases.
  • Improved: Voiceover Export now includes localization fields.
  • Improved: Localization can now use the default language if a localized field is blank. Added Localization.UseDefaultIfUndefined property.
  • Improved: [ConversationPopup] and [QuestPopup] attributes now accept optional bool to show reference database field.

Third Party Support

  • Adventure Creator: Lua action now properly updates alert messages and quest tracker HUDs in children of Dialogue Manager.
  • articy:draft:
    • Improved: Can now handle custom quest field titles that normally have space characters (e.g., “Success Description”).
    • Improved: Can now define quest states using a dropdown (or continue to use string as before).
  • GameFlow support: Added.
  • Makinom support: Added.
  • Rogo Lipsync support: Added.
  • plyGame: Updated for Unity 5.x compatibility.
  • UniStorm support: Added.
Category: Uncategorized

This is an interim release that contains several small improvements and bug fixes. You can download it from the Pixel Crushers customer download site (contact us with your Unity Asset Store invoice number if you need access). It should be available on the Asset Store in a few days.

Version 1.5.5.1
Core

  • Added: PersistentDataManager.RecordAsync and GetSaveDataAsync methods.
  • Changed: The Dialogue Manager’s Default Sequence now delays instead of doing camera closeups.
  • Changed: TextInput now saves number variables as numbers, not text.
  • Improved: Recording SimStatus in saved games is now significantly faster.
  • Improved: Conversations now respect Override Actor Name on extra conversation participants, not just actor and conversant.
  • Improved: Unity UI Typewriter effect can now run faster than frames/second.
  • Improved: Eliminated garbage created by certain operations.
  • Fixed: [QuestPopup] attribute wasn’t saving value selected from popup menu.
  • Fixed: All scripts now reference UnityEngine.UI explicitly in case the global namespace has conflicting names.

Third Party Support

  • Action-RPG Starter Kit: Fixed bug syncing equipment when saving and loading.
  • PlayMaker: SetVariable and SetLuaField action values now default to None.
  • plyGame: Added option to set a Mecanim animator state when starting a conversation.

The next major release, 1.5.6, will include support for Makinom, UniStorm, Rogo Lipsync, and GameFlow, as well as some Dialogue Editor improvements.

Category: Uncategorized

The Dialogue System for Unity is part of the Unity Asset Store’s Sensible Sale running September 15-22, 2015.

If you don’t have it yet, you get buy it now at a great discount!

Category: Uncategorized

The Dialogue System for Unity 1.5.5 is now available on the Pixel Crushers customer download site. Contact us with your Unity Asset Store invoice number if you need access. Version 1.5.5 should be available on the Unity Asset Store in a few days!

 

Version 1.5.5

Core

  • Added: entrytaglocal sequencer keyword (localized entrytag).
  • Added: OnBarkLine script message.
  • Improved: Added DialogueManager.LoadAsset(name,type) overload to specify type.
  • Changed: MoveTo() sequencer command now uses Rigidbody.MovePosition/Rotation if subject has rigidbody.
  • Changed: Dialogue System debugging (set via Dialogue Manager > Debug Level) now only logs in debug builds (Debug.isDebugBuild).
  • Fixed: Instantiated dialogue UI prefabs now set parent with Transform.SetParent(parent,false) to retain local transform settings.
  • Fixed: ProximitySelector now prevents click passthrough from previous conversation to trigger.
  • Fixed: VerificationError warning when playing hide animations on Unity UI dialogue UIs in webplayer builds.
  • Unity UI: Added Always Visible checkbox to subtitle panels; improved typewriter effect (can use any text alignment, can pause & unpause).

Third Party Support

  • Action-RPG Starter Kit: Added Persistent Player Spawner component; improved DSTeleporter component with more options; added ARPGLoadLevel() sequencer command.
  • RT-Voice: Added support.
  • SALSA with RandomEyes: Fixed timing issue when two sequential lines play on same SALSA character.
  • S-Inventory: Updated for S-Inventory 1.27; can now transparently load from Resources or asset bundles; added Realistic FPS Prefab 2 Cameras example.
Category: Uncategorized

Love/Hate 1.6 has been submitted to the Unity Asset Store and should be available in a few days!

This update provides some minor improvements and mostly updates third-party support packages for PlayMaker, Makinom, ORK Framework, and TradeSys. If you’re using TradeSys 2.7, you must update to Love/Hate 1.6.

Category: Uncategorized

The Dialogue System for Unity 1.5.4 is now available on the Pixel Crushers customer download site. (Contact us with your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in a few days!
Version 1.5.4

  • UPGRADING: If upgrading from 1.5.2 or earlier, delete your old Dialogue System folder first. As always, back up your project before upgrading assets.

Core

  • Added: Unity UIs: Runic, Mobile, JRPG2. Added Bundle UIs for Generic, Runic, and Mobile.
  • Added: DialogueSystemTrigger.
  • Added: Triggers can now fire on OnCollisionEnter/Exit.
  • Added: Dialogue Editor > Quests: Added Track On Start checkbox.
  • Added: Lua function GetLocalizedText.
  • Improved: Dialogue Manager now automatically finds dialogue UI in children if Dialogue UI field is unassigned.
  • Improved: Sequencer command SendMessage() now has optional ‘broadcast’ argument, ‘everyone’ keyword.
  • Improved: Quest state dropdown values are now lowercase to match Lua.
  • Changed: PersistentDestructible & IncrementOnDestroy only record destruction if component has been enabled.

Third Party Support

  • Adventure Creator: Updated for AC 1.47.
  • articy:draft: Fixed bug converting articy:espresso variables whose names were subsets of other variable names.
  • Aurora/NWN: Now also imports custom variables from journals as well as dialogues.
  • NGUI: NGUITextFieldUI autofocuses UIText.
  • Realistic FPS Prefab: Fixed bug that caused player to take damage if saved game position was lower than scene start position.
  • Third Person Controller: Added save system integration; updated for TPC 1.01.
Category: Uncategorized
Love/Hate 1.5 is now available on the Unity Asset Store!

This version adds support for Makinom and includes improvements to the editors and supported visual scripting systems.
Version 1.5
  • Added: Option to sum or average traits when inheriting from parents.
  • Improved: Faction member inspector shows traits and relationships at design time, not just runtime.
  • Makinom: Added support.
  • ORK: Added SwitchFaction, InheritTraitsFromParents Steps.
  • PlayMaker: Added SwitchFaction, InheritTraitsFromParents actions.
Category: Uncategorized

The Dialogue System for Unity 1.5.3 is now available on the Pixel Crushers customer download site. If you need access to the download site, please contact us with your Unity Asset Store invoice number. It should be available on the Unity Asset Store in a few days.

This release introduces some minor changes. Please note:

  • Minimum Unity version is now Unity 4.6.5.
  • When upgrading to 1.5.3, delete your old Dialogue System folder first, or at least delete these two subfolders: Prefabs/Unity Dialogue UIs and Scripts/Supplemental/UI. (As always, back up your project before upgrading assets.)

This release also adds support for Opsive’s excellent Third Person Controller.

 

Core:

  • Added: Player Default Sequence (optional).
  • Added: Sequencer commands SetContinueMode(true|false) and SetVariable(variableName,value).
  • Added: Dialogue Manager > Display Settings > Input Settings > Include Invalid Entries checkbox; UnityDialogueUI and UnityUIDialogueUI show invalid entries as noninteractive.
  • Improved: Dialogue Manager Wizard validates that dialogue UI is valid and automatically adds Canvas if assigning a Unity UI Dialogue UI.
  • Improved: Sequencer command syntax now accepts whitespace between command and parentheses.
  • Improved: UnityUIDialogueUI can now specify transition animations for NPC/PC Subtitle panels & Response Menu panel.
  • Improved: Added Show Touch Screen Keyboard checkbox to UnityUITextFieldUI.
  • Improved: Added continue button to JRPG2 UI(legacy Unity GUI).
  • Improved: These components how automatically update quest tracker HUD: Condition Observer, Quest Trigger, Lua Trigger, Set Quest State On Dialogue Event, Lua On Dialogue Event.
  • Improved: Quest Trigger now allows you to set quest entry (subtask) states.
  • Changed: If switching to a new Dialogue Manager in another scene that uses the same initial database, retains the existing Lua environment.
  • Changed: These sequencer commands now use Lerp instead of Slerp: LiveCamera(), LookAt(), MoveTo(), Zoom2D().
  • Fixed: Continue Button mode “Not Before Response Menu” showed continue button if response menu had only 1 item.
  • Fixed: Localized text table import & export now handles embedded carriage returns (), unusual line break formats.
  • Fixed: Removed deprecated method warnings in editor code in Unity 5.
  • Fixed: Conflict that prevented Windows Store & WP8 builds.

Third Party Support:

  • articy:draft:
    • Converter updated to handle articy:draft 2.4.
    • Added support for properties IsItem, IsQuest.
  • Aurora/Neverwinter Nights Toolset: Special handling for Hungarian characters that Aurora Toolset doesn’t export properly.
  • CSV Converter: Fixed conversion bug caused by exporting from applications that fill out extra fields on all lines.
  • ICode: ICodeVariableTrigger now automatically updates quest tracker HUD.
  • PlayMaker:
    • Expanded Dialogue System Load Level action with more options.
    • Added Level Will Be Unloaded action.
  • Realistic FPS Prefab:
    • Updated for RFPS 1.22 and for S-Inventory 1.25 integration.
    • DialogueSystemOnPickUpItem now automatically updates quest tracker HUD.
    • Added PersistentSmoothMouseLook.
  • RPG Kit:
    • Updated Dialogue Manager prefab’s dialogue UI to scale better in different screen sizes.
    • Barker prefab now uses Unity UI.
  • S-Inventory:
    • Updated for S-Inventory 1.25.
    • Fixed an errant warning with ItemGroups.
  • Third Person Controller: Added support.
Category: Uncategorized

Love/Hate 1.4 has been submitted to the Unity Asset Store, and is available for immediate download on the Pixel Crushers customer download site. If you’d like access to the site, please contact us.

The major features of this version are Adventure Creator support and improvements to inspectors for inherited traits and relationships.

Version 1.4

  • Added: FactionDatabase.DestroyFaction method (and equivalent actions for visual scripting systems).
  • Improved: Can inherit traits from parents in inspector and at runtime.
  • Improved: Faction database and faction member inspectors now show inherited relationships.
  • Changed: Moved multiplayer example into separate package to avoid API warning in Unity 5.1.
  • Adventure Creator: Added support.
  • ORK Framework: Updated for ORK Framework 2.5.1; added CreateNewFaction and DestroyFaction steps.
  • TradeSys: Enhanced support.

Version 1.5 will introduce support for Makinom!