Version 1.7.5 is now available on the Pixel Crushers customer download site (contact us if you need access) and should be on the Unity Asset Store in 5-10 business days!
Core:
- Added: Dialogue Manager > Instantiate Database checkbox to instantiate copy of Initial Database so you can change it at runtime without affecting asset.
- Added: Preload Actor Portraits component to prevent stutter on first conversation when using very large portrait images.
- Added: DialogueManager.GetInputButtonDown delegate for overring default Unity Input.
- Improved: Removed 1 MB restriction on saved game data size. Now unlimited.
- Improved: Saved game data (especially when saving SimStatus) is significantly smaller.
- Improved: Added Show/Hide/Toggle methods to QuestTracker (legacy GUI and Unity UI).
- Fixed: Conversation Trigger was not always marking the conversation dropdown for saving in the scene.
- Fixed: UnityUIQuestLogWindow now keeps timeSale in sync when repeatedly opening & closing during slow open/close animations.
- Fixed: IncrementOnDestroy & PersistentDestructible no longer log (harmless) warnings when stopping playmode.
- Deftly: Added configurable cooldown time to floating text barks.
- Rewired: Added support.
- UFPS: Updated to better support Menu Framework.