PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem Class Reference

This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects. More...

Inheritance diagram for PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem:
Collaboration diagram for PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem:

Public Member Functions

override void StateChanged ()
 
override void AddEvent (plyEvent e)
 
override void CheckEvents ()
 

Detailed Description

This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects.

Member Function Documentation

◆ AddEvent()

override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.AddEvent ( plyEvent  e)

◆ CheckEvents()

override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.CheckEvents ( )

◆ StateChanged()

override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.StateChanged ( )

The documentation for this class was generated from the following file: