This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects.
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This script handles the "OnUse" event that the Dialogue System's Selector and ProximitySelector components can send to Usable objects.
◆ AddEvent()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.AddEvent |
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plyEvent |
e | ) |
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◆ CheckEvents()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.CheckEvents |
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| ) |
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◆ StateChanged()
override void PixelCrushers.DialogueSystem.plyGame.EventHandler_OnUse_DialogueSystem.StateChanged |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/plyGame Integration/Assets/Dialogue System/Third Party Support/plyGame/Scripts/Events/EventHandler_OnUse_DialogueSystem.cs