◆ debug
bool PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.debug = false |
◆ hideTrigger
string PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.hideTrigger = "Hide" |
◆ showTrigger
string PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.showTrigger = "Show" |
◆ transitionMode
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/UI/Quest Log Window/UnityUIQuestLogWindow.cs