◆ State
Enumerator |
---|
Undefined | |
Showing | |
Shown | |
Hiding | |
Hidden | |
◆ TransitionMode
◆ UIShowHideController()
PixelCrushers.DialogueSystem.UIShowHideController.UIShowHideController |
( |
GameObject |
gameObjectToControl, |
|
|
Component |
panelToControl, |
|
|
TransitionMode |
animationMode = TransitionMode.Trigger , |
|
|
bool |
debug = false |
|
) |
| |
◆ ClearTrigger()
void PixelCrushers.DialogueSystem.UIShowHideController.ClearTrigger |
( |
string |
triggerName | ) |
|
◆ Hide()
void PixelCrushers.DialogueSystem.UIShowHideController.Hide |
( |
string |
hideState, |
|
|
System.Action |
callback |
|
) |
| |
◆ Show()
void PixelCrushers.DialogueSystem.UIShowHideController.Show |
( |
string |
showState, |
|
|
bool |
pauseAfterAnimation, |
|
|
System.Action |
callback, |
|
|
bool |
wait = true |
|
) |
| |
◆ maxWaitDuration
float PixelCrushers.DialogueSystem.UIShowHideController.maxWaitDuration = 5 |
|
static |
Maximum number of seconds to wait for show/hide animation.
◆ debug
bool PixelCrushers.DialogueSystem.UIShowHideController.debug |
|
getset |
◆ panel
Component PixelCrushers.DialogueSystem.UIShowHideController.panel |
|
getset |
◆ state
State PixelCrushers.DialogueSystem.UIShowHideController.state |
|
getset |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/UI/Tools/UIShowHideController.cs