Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
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Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
◆ Awake()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.Awake |
( |
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◆ Hide()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.Hide |
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◆ OnBarkStart()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.OnBarkStart |
( |
Transform |
actor | ) |
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◆ Show()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.Show |
( |
string |
useMessage | ) |
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◆ Start()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.Start |
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◆ UpdateDisplay()
void PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.UpdateDisplay |
( |
bool |
inRange | ) |
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◆ animationTransitions
◆ inRangeColor
Color PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.inRangeColor = Color.yellow |
◆ nameText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.nameText = null |
The text for the name of the current selection.
◆ outOfRangeColor
Color PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.outOfRangeColor = Color.gray |
◆ reticleInRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.reticleInRange = null |
The graphic to show if the selection is in range.
◆ reticleOutOfRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
◆ useMessageText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TextMeshPro Integration/Assets/Dialogue System/Third Party Support/TextMesh Pro/Scripts/Selector/UsableTextMeshPro.cs