Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
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Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
◆ Awake()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.Awake |
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◆ FindUIElements()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.FindUIElements |
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◆ OnConversationEnd()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.OnConversationEnd |
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Transform |
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◆ OnConversationStart()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.OnConversationStart |
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Transform |
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◆ OnDisable()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.OnDisable |
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◆ OnEnable()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.OnEnable |
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◆ Start()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.Start |
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◆ Update()
void PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.Update |
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◆ animationTransitions
◆ inRangeColor
Color PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.inRangeColor = Color.yellow |
◆ mainGraphic
Graphic PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.mainGraphic = null |
The main graphic (optional).
Assign this if you have created an entire panel for the selector.
◆ nameText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.nameText = null |
The text for the name of the current selection.
◆ outOfRangeColor
Color PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.outOfRangeColor = Color.gray |
◆ reticleInRange
Graphic PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.reticleInRange = null |
The graphic to show if the selection is in range.
◆ reticleOutOfRange
Graphic PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
◆ useMessageText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
◆ CurrentDistance
float? PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.CurrentDistance |
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getprotected |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TextMeshPro Integration/Assets/Dialogue System/Third Party Support/TextMesh Pro/Scripts/Selector/TextMeshProSelectorDisplay.cs