Localizes the text content of a TextMeshPro and/or TextMeshProUGUI component.
More...
|
override void | LocalizeText () |
|
override void | UpdateFieldName (string newFieldName="") |
| Sets the field name, which is the key to use in the localized text table. More...
|
|
virtual void | UpdateOptions () |
| If changing the Dropdown options, call this afterward to update the localization. More...
|
|
Localizes the text content of a TextMeshPro and/or TextMeshProUGUI component.
◆ LocalizeText()
override void PixelCrushers.DialogueSystem.TextMeshPro.LocalizeTextMeshPro.LocalizeText |
( |
| ) |
|
|
virtual |
◆ UpdateFieldName()
override void PixelCrushers.DialogueSystem.TextMeshPro.LocalizeTextMeshPro.UpdateFieldName |
( |
string |
newFieldName = "" | ) |
|
|
virtual |
Sets the field name, which is the key to use in the localized text table.
By default, the field name is the initial value of the Text component.
- Parameters
-
Reimplemented from PixelCrushers.DialogueSystem.LocalizeUIText.
◆ textMeshPro
TMPro.TextMeshPro PixelCrushers.DialogueSystem.TextMeshPro.LocalizeTextMeshPro.textMeshPro |
|
protected |
◆ textMeshProUGUI
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshPro.LocalizeTextMeshPro.textMeshProUGUI |
|
protected |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/TextMeshPro Integration/Assets/Dialogue System/Third Party Support/TextMesh Pro/Scripts/Common/LocalizeTextMeshPro.cs