Utility functions for Dialogue System PlayMaker integration.
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Utility functions for Dialogue System PlayMaker integration.
◆ ArrayToString()
static string PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.ArrayToString |
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object[] |
values | ) |
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◆ GetFSM()
static PlayMakerFSM PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.GetFSM |
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GameObject |
subject, |
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string |
fsmName |
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◆ GetFsmBool()
static bool PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.GetFsmBool |
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string |
name | ) |
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◆ GetFsmFloat()
static float PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.GetFsmFloat |
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string |
name | ) |
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◆ GetFsmInt()
static int PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.GetFsmInt |
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string |
name | ) |
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◆ GetFsmString()
static string PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.GetFsmString |
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string |
name | ) |
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◆ QuaternionToString()
static string PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.QuaternionToString |
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Quaternion |
q | ) |
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◆ SendEventToAllFSMs()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SendEventToAllFSMs |
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string |
eventName, |
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string |
fsmName |
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) |
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static |
Sends an event to all GameObjects in the scene.
- Parameters
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eventName | The event to send. |
fsmName | If not empty, the FSM to receive the event. Otherwise all FSMs receive it. |
◆ SendEventToFSMs()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SendEventToFSMs |
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Transform |
subject, |
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string |
eventName, |
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string |
fsmName |
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) |
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static |
Sends an event to a GameObject.
- Parameters
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subject | The |
eventName | The event to send. |
fsmName | If not empty, the FSM to receive the event. Otherwise all FSMs receive it. |
◆ SetFsmBool()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SetFsmBool |
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string |
name, |
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bool |
value |
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◆ SetFsmFloat()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SetFsmFloat |
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string |
name, |
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float |
value |
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) |
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◆ SetFsmInt()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SetFsmInt |
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string |
name, |
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int |
value |
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◆ SetFsmString()
static void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.SetFsmString |
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string |
name, |
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string |
value |
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◆ StringToArray()
static object [] PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.StringToArray |
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string |
s, |
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VariableType |
variableType |
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) |
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◆ StringToGameObject()
static GameObject PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.StringToGameObject |
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string |
s | ) |
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◆ StringToQuaternion()
static Quaternion PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.StringToQuaternion |
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string |
s | ) |
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◆ StringToVector3()
static Vector3 PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.StringToVector3 |
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string |
s | ) |
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◆ Vector3ToString()
static string PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerTools.Vector3ToString |
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Vector3 |
v | ) |
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static |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Scripts/DialogueSystemPlayMakerTools.cs