This component adds Lua functions to work with PlayMaker.
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This component adds Lua functions to work with PlayMaker.
Add it to your Dialogue Manager.
◆ FSMEvent()
void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.FSMEvent |
( |
string |
eventName, |
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string |
objectName, |
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string |
fsmName |
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) |
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◆ GetFsmBool()
bool PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.GetFsmBool |
( |
string |
name | ) |
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◆ GetFsmFloat()
double PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.GetFsmFloat |
( |
string |
name | ) |
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◆ GetFsmInt()
double PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.GetFsmInt |
( |
string |
name | ) |
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◆ GetFsmString()
string PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.GetFsmString |
( |
string |
name | ) |
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◆ SetFsmBool()
void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.SetFsmBool |
( |
string |
name, |
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bool |
value |
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) |
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◆ SetFsmFloat()
void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.SetFsmFloat |
( |
string |
name, |
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double |
value |
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) |
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◆ SetFsmInt()
void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.SetFsmInt |
( |
string |
name, |
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double |
value |
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) |
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◆ SetFsmString()
void PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.SetFsmString |
( |
string |
name, |
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string |
value |
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) |
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◆ areFunctionsRegistered
bool PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemPlayMakerLua.areFunctionsRegistered = false |
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staticprotected |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/PlayMaker Integration/Assets/Dialogue System/Third Party Support/PlayMaker Support/Scripts/DialogueSystemPlayMakerLua.cs