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enum | WizardResourceType {
WizardResourceType.Quest,
WizardResourceType.QuestEntry,
WizardResourceType.Variable,
WizardResourceType.Actor,
WizardResourceType.Item,
WizardResourceType.Location,
WizardResourceType.SimStatus,
WizardResourceType.Custom
} |
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enum | EqualityType { EqualityType.Is,
EqualityType.IsNot
} |
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enum | ComparisonType {
ComparisonType.Is,
ComparisonType.IsNot,
ComparisonType.Less,
ComparisonType.Greater,
ComparisonType.LessEqual,
ComparisonType.GreaterEqual,
ComparisonType.Between
} |
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enum | LogicalOperatorType { LogicalOperatorType.All,
LogicalOperatorType.Any
} |
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enum | BooleanType { BooleanType.True,
BooleanType.False
} |
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enum | SimStatusType { SimStatusType.Untouched,
SimStatusType.WasOffered,
SimStatusType.WasDisplayed
} |
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DialogueDatabase | database |
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string[] | questNames = new string[0] |
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string[] | complexQuestNames = new string[0] |
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string[] | variableNames = new string[0] |
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FieldType[] | variableTypes = new FieldType[0] |
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string[] | actorNames = new string[0] |
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string[] | actorFieldNames = new string[0] |
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FieldType[] | actorFieldTypes = new FieldType[0] |
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string[] | itemNames = new string[0] |
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string[] | itemFieldNames = new string[0] |
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FieldType[] | itemFieldTypes = new FieldType[0] |
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string[] | locationNames = new string[0] |
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string[] | locationFieldNames = new string[0] |
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FieldType[] | locationFieldTypes = new FieldType[0] |
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This Lua script wizard is meant to be called from a custom editor's OnInspectorGUI() method.