This part of the Dialogue Editor window contains common code for the Conditions and Script wizards. More...
Public Member Functions | |
LuaWizardBase (DialogueDatabase database) | |
void | RefreshWizardResources () |
void | RefreshQuestNames () |
void | RefreshVariableNames () |
void | RefreshActorNames () |
void | RefreshItemNames () |
void | RefreshLocationNames () |
string[] | GetQuestEntryNames (string questName) |
string | GetWizardQuestName (string[] questNames, int index) |
string | GetLogicalOperatorText (LogicalOperatorType logicalOperator) |
FieldType | GetWizardVariableType (int variableIndex) |
FieldType | GetWizardActorFieldType (int actorFieldIndex) |
FieldType | GetWizardItemFieldType (int itemFieldIndex) |
FieldType | GetWizardLocationFieldType (int locationFieldIndex) |
string | GetWizardEqualityText (EqualityType equalityType) |
string | GetWizardComparisonText (ComparisonType comparisonType) |
Public Attributes | |
DialogueDatabase | database |
string[] | questNames = new string[0] |
string[] | complexQuestNames = new string[0] |
string[] | variableNames = new string[0] |
FieldType[] | variableTypes = new FieldType[0] |
string[] | actorNames = new string[0] |
string[] | actorFieldNames = new string[0] |
FieldType[] | actorFieldTypes = new FieldType[0] |
string[] | itemNames = new string[0] |
string[] | itemFieldNames = new string[0] |
FieldType[] | itemFieldTypes = new FieldType[0] |
string[] | locationNames = new string[0] |
string[] | locationFieldNames = new string[0] |
FieldType[] | locationFieldTypes = new FieldType[0] |
This part of the Dialogue Editor window contains common code for the Conditions and Script wizards.
PixelCrushers.DialogueSystem.LuaWizardBase.LuaWizardBase | ( | DialogueDatabase | database | ) |
string PixelCrushers.DialogueSystem.LuaWizardBase.GetLogicalOperatorText | ( | LogicalOperatorType | logicalOperator | ) |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.GetQuestEntryNames | ( | string | questName | ) |
FieldType PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardActorFieldType | ( | int | actorFieldIndex | ) |
string PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardComparisonText | ( | ComparisonType | comparisonType | ) |
string PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardEqualityText | ( | EqualityType | equalityType | ) |
FieldType PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardItemFieldType | ( | int | itemFieldIndex | ) |
FieldType PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardLocationFieldType | ( | int | locationFieldIndex | ) |
string PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardQuestName | ( | string[] | questNames, |
int | index | ||
) |
FieldType PixelCrushers.DialogueSystem.LuaWizardBase.GetWizardVariableType | ( | int | variableIndex | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshActorNames | ( | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshItemNames | ( | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshLocationNames | ( | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshQuestNames | ( | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshVariableNames | ( | ) |
void PixelCrushers.DialogueSystem.LuaWizardBase.RefreshWizardResources | ( | ) |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.actorFieldNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.actorNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.complexQuestNames = new string[0] |
DialogueDatabase PixelCrushers.DialogueSystem.LuaWizardBase.database |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.itemFieldNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.itemNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.locationFieldNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.locationNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.questNames = new string[0] |
string [] PixelCrushers.DialogueSystem.LuaWizardBase.variableNames = new string[0] |