The ICode Variable Trigger component sets an ICode variable when a trigger event such as "OnUse" occurs.
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The ICode Variable Trigger component sets an ICode variable when a trigger event such as "OnUse" occurs.
◆ VariableType
Enumerator |
---|
Bool | |
Int | |
Float | |
String | |
Color | |
Vector2 | |
Vector3 | |
GameObject | |
◆ OnBarkEnd()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnBarkEnd |
( |
Transform |
actor | ) |
|
◆ OnConversationEnd()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnConversationEnd |
( |
Transform |
actor | ) |
|
◆ OnSequenceEnd()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnSequenceEnd |
( |
Transform |
actor | ) |
|
◆ OnTriggerEnter()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnTriggerEnter |
( |
Collider |
other | ) |
|
◆ OnTriggerEnter2D()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnTriggerEnter2D |
( |
Collider2D |
other | ) |
|
◆ OnUse() [1/3]
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnUse |
( |
| ) |
|
◆ OnUse() [2/3]
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnUse |
( |
string |
message | ) |
|
◆ OnUse() [3/3]
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.OnUse |
( |
Transform |
actor | ) |
|
◆ TryStart()
void PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.TryStart |
( |
Transform |
actor | ) |
|
Set the variable if the condition is true.
◆ boolValue
bool PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.boolValue |
◆ colorValue
Color PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.colorValue |
◆ condition
Condition PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.condition |
The condition required for the trigger to fire.
◆ floatValue
float PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.floatValue |
◆ gameObjectValue
GameObject PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.gameObjectValue |
◆ globalVariable
bool PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.globalVariable = false |
Set true
if this is a global variable; otherwise it's a variable in the ICodeBehavior's state machine.
◆ iCodeBehaviour
ICodeBehaviour PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.iCodeBehaviour = null |
The ICodeBehaviour containing the variable to set (if it's not a global variable).
◆ intValue
int PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.intValue |
◆ stringValue
string PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.stringValue |
◆ trigger
◆ variableName
string PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.variableName = string.Empty |
◆ variableType
◆ vector2Value
Vector2 PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.vector2Value |
◆ vector3Value
Vector3 PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger.vector3Value |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/RPG Kit Integration/Assets/Dialogue System/Third Party Support/ICode/Scripts/ICodeVariableTrigger.cs