This is the base class for all dialogue event trigger components.
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bool | once = false |
| Set true if this event should only happen once. More...
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This is the base class for all dialogue event trigger components.
◆ DestroyIfOnce()
void PixelCrushers.DialogueSystem.DialogueEventStarter.DestroyIfOnce |
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◆ once
bool PixelCrushers.DialogueSystem.DialogueEventStarter.once = false |
Set true
if this event should only happen once.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Supplemental/Triggers/Starters/DialogueEventStarter.cs