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List< string > | titles = new List<string>() |
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List< bool > | includes = new List<bool>() |
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◆ PopulateDictionary< T >()
void PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.PopulateDictionary< T > |
( |
List< T > |
assets | ) |
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◆ PopulateDictionaryWithDialogueEntries()
void PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.PopulateDictionaryWithDialogueEntries |
( |
List< Conversation > |
conversations | ) |
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◆ PopulateDictionaryWithLocalizedTextTable()
void PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.PopulateDictionaryWithLocalizedTextTable |
( |
LocalizedTextTable |
localizedTextTable | ) |
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◆ SetAllSelections()
void PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.SetAllSelections |
( |
bool |
value | ) |
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◆ ShouldInclude()
bool PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.ShouldInclude |
( |
string |
title | ) |
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◆ includes
List<bool> PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.includes = new List<bool>() |
◆ titles
List<string> PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary.titles = new List<string>() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/I2 Localization Support/Assets/Dialogue System/Third Party Support/I2 Localization Support/Scripts/Editor/FieldSelectionDictionary.cs